WIP - Sound Mutator

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VietViking

FNG / Fresh Meat
Sep 25, 2012
352
1
0
Toronto, Ontario
Someone need to host a server running this mutator on RS. It's hilarious!!! The American models all speak Russian, and the Japanese speak German. German banzai charge scream is awesome, "F
 
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Carist

FNG / Fresh Meat
Mar 23, 2013
198
0
0
Excellent! Only better to remove "shrapnel effect", it can be heard on the other side of map.
 

SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
Excellent! Only better to remove "shrapnel effect", it can be heard on the other side of map.

In reality that shrapnel does fly 60-100m (see the effective range of those shells!) but I agree, unless those pieces of shrapnel are being physically modelled and could actually kill you (giving us an actual reason to get under cover in these pitifully weak artillery barrages) I don't think the sounds should really be in the game.

EDIT: WOW, tested it out and had a load of fun with the new gun sounds, some comments:

1) The "hit" sound doesn't attenuate properly with range, it's just as loud at 5m, 10m, 20m, as it is when you yourself get hit. This means while the sound of you getting hit is AWESOME, the sound of enemies getting hit not only drowns out your weapon but also causes the ol' crackle that RO2 does when the game is "too loud".
 
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Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
0
Deutschland
Wow, that MG-34 sound is really great. Your Mod becomes better and better.


Here are some things that I noticed:

- Generally reloading sounds are very silent, I have to turn on my speaker, to hear it clearly, but than the fire sound was too loud again. Maybe you can find a good mix for that. Same for the "give ammo to your Machinegunner" sound. With normal volume I haven
 
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dibbler67

FNG / Fresh Meat
Sep 4, 2011
654
6
0
Texas
Wow, that MG-34 sound is really great. Your Mod becomes better and better.


Here are some things that I noticed:

- Generally reloading sounds are very silent, I have to turn on my speaker, to hear it clearly, but than the fire sound was too loud again. Maybe you can find a good mix for that. Same for the "give ammo to your Machinegunner" sound. With normal volume I haven
 

dibbler67

FNG / Fresh Meat
Sep 4, 2011
654
6
0
Texas
When we will see release of first version?

It's out on steam workshop for everyone to use right now.

I will be submitting it for whitelisting relatively soon; I might mess with RS sounds and play around with simulating actual shrapnel effects before then though.
 

Cwivey

Grizzled Veteran
Sep 14, 2011
2,964
118
63
In the hills! (of England)
The "shockwave" is air distortion when any explosive goes off. It's been in RO2 for ever but is only available through the highest possible settings, or by changing a line in the .ini files. :>
 

Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
0
Deutschland
The "shockwave" is air distortion when any explosive goes off. It's been in RO2 for ever but is only available through the highest possible settings, or by changing a line in the .ini files. :>

Ok thanks :D I play with ultra settings since RO was released, but never noticed that before :D
 

Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
1,749
115
0
Dibbler I am unable to get the server to launch your mutator through the start command line. I am getting the same problem with the realism mutators however declutter and reserved slot muts work fine through the command line.

So I need to manually start the mut through a manual map change.

Just thought its something you might want to look into.

Also have updated the Aussie / NZ mutator test server with the latest versions, I think.
 

dibbler67

FNG / Fresh Meat
Sep 4, 2011
654
6
0
Texas
Dibbler I am unable to get the server to launch your mutator through the start command line. I am getting the same problem with the realism mutators however declutter and reserved slot muts work fine through the command line.

So I need to manually start the mut through a manual map change.

Just thought its something you might want to look into.

Also have updated the Aussie / NZ mutator test server with the latest versions, I think.

Yes, I spent some time trying to fix that this time with no luck. Does your log get spammed with MD5 errors or something? I think it have have something to do with the packages the mutator uses. Do you get the same error with the realism mutator?
 

Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
1,749
115
0
Have a look at the log file if you like.
 

Attachments

  • Launch-backup-2013.06.17-13.35.50.log
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dibbler67

FNG / Fresh Meat
Sep 4, 2011
654
6
0
Texas
How bizarre. Perhaps the mutators are referencing things the server hasn't loaded yet. I might be able to solve this by setting a timer to delay certain actions until a map is loaded.
 

Don Draper

Grizzled Veteran
Sep 6, 2011
828
432
63
Melbourne Australia
Not sure about this sound mutator.

tryed it in the workshop and for me i find the reverberation does not feel right. I hope that makes sense. And it goes for all the sounds in it.

They are quite tinny,like they are in a room.

But they do have a rawness that i think is lacking from the original RO2 sounds... the original sounds probably just need to be sharper for my liking rather than what is in this mutator.

Being shot at by the Russian LMG with bullets past the head is a bit wierd the sound..i like having the bullets past the head, but not that sound.

Also i found a bug, the mounted Russin MG on the first set of houses on spartnovka does not sound right.... this one:
http://steamcommunity.com/sharedfiles/filedetails/?id=159966742