Excellent! Only better to remove "shrapnel effect", it can be heard on the other side of map.
In reality that shrapnel does fly 60-100m (see the effective range of those shells!) but I agree, unless those pieces of shrapnel are being physically modelled and could actually kill you (giving us an actual reason to get under cover in these pitifully weak artillery barrages) I don't think the sounds should really be in the game.
EDIT: WOW, tested it out and had a load of fun with the new gun sounds, some comments:
1) The "hit" sound doesn't attenuate properly with range, it's just as loud at 5m, 10m, 20m, as it is when you yourself get hit. This means while the sound of you getting hit is AWESOME, the sound of enemies getting hit not only drowns out your weapon but also causes the ol' crackle that RO2 does when the game is "too loud".