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Swamp was a map that we all really loved the gameplay and it had nice visuals, but it was hamstrung by performance and technical issues. The map was one of the worst performing maps in the competition, with very serious framerate issues to the point of being almost unplayable on even the fastest rigs. It also had a technical issue in that one of the zed spawns would get zeds stuck on the other side of a wall unable to reach the player. If the technical issues were resolved, and the framerate was improved Swamp could be one of the top maps.
It was buggy and had performance issues, which is why it got 7th place and not first. In other words, it aimed for the stars, and fell far short, but we felt it should be recognized for taking a big risk and being ambitious. I just hope the issues can be fixed for Wave 2, because it really is a neat map.
Graphics were 10% of the judging criteria, and overall polish was another 10%. The rest was gameplay, performance, whether the map was technically solid, etc. Degeneration was one of the nicest looking maps, but it didn't get in the top 5 because it was very buggy.
judged Waterworks to be the best map based on a number for factors. It wasn't the funnest map, but it was very fun. But gameplay and fun were only part of the equation. It was the best looking map, but not only that it was one of the best optimized, most bug free, and most polished maps. The map is an amazing technical feat, it is plays well, looks amazing, and still manages to pull off a very good framerate. This is very difficult to do, even for pro mappers, and Waterworks struck this balance.
Swamp was a map that we all really loved the gameplay and it had nice visuals, but it was hamstrung by performance and technical issues. The map was one of the worst performing maps in the competition, with very serious framerate issues to the point of being almost unplayable on even the fastest rigs. It also had a technical issue in that one of the zed spawns would get zeds stuck on the other side of a wall unable to reach the player. If the technical issues were resolved, and the framerate was improved Swamp could be one of the top maps.
You loved Swamps gameplay and it had nice visuals. Cool. To acually win I just need to make a map that runs decently on your comp? I realize Swamp ran half the framerate of normal maps when we submitted, but I took that chance for better visuals since its 2009 and statistically the average gamer owns an 8800 Geforce, which ran the map perfectly fine. I believe the dev commenting we got was mainly just on the performance as well, and not much on anything else.
Judging criteria will include (but not be limited to):
A percentage next to the categories you were going to focus on the most would've allowed me polish the map for Performance and Technical Stability over Gameplay, Fun, and Graphics, is all I'm saying.
- Gameplay and Fun
- Performance
- Graphics
- AI Pathing
- Complexity
- Technical stability
- Polish
- Creativity
- And proper use of KF features, including trader locations, specimen and item spawns
Thanks for reading, congrates to the winners.
Ok, but through what medium? Smoke signals? Wilson spanking people in morse code?