Hello everyone, please don't flame and be constructive.
Looking at steam charts and steamcommunity, this is the first thought that is coming to my mind.
Red Orchestra 2 should turn f2p. Why?The game now cost 4,49 euro.
What I can see is that the boost comes from this price is not relevant. Ro2 is now around 26 30 position in steam charts.
Players: around 4000, a 4X if you consider the ordinary daily peaks.
I think that commercial wave of the game has flattened down, but a proper new model can give a second life to this product.
How should be handled this passage?
I think that Ro2 has a lot of arrow to strike. Also an hybrid model can works.
1) Custom maps avalaible only for people who decide to buy the game.
2) Rifleman only for people don't pay anything.
3) Less XP earn.
4) Only two modality: Territory Realism and Territory Arcade.
You can do a lot of thing without affect negative the game.
Looking at steam charts and steamcommunity, this is the first thought that is coming to my mind.
Red Orchestra 2 should turn f2p. Why?The game now cost 4,49 euro.
What I can see is that the boost comes from this price is not relevant. Ro2 is now around 26 30 position in steam charts.
Players: around 4000, a 4X if you consider the ordinary daily peaks.
I think that commercial wave of the game has flattened down, but a proper new model can give a second life to this product.
How should be handled this passage?
I think that Ro2 has a lot of arrow to strike. Also an hybrid model can works.
1) Custom maps avalaible only for people who decide to buy the game.
2) Rifleman only for people don't pay anything.
3) Less XP earn.
4) Only two modality: Territory Realism and Territory Arcade.
You can do a lot of thing without affect negative the game.