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I love that old KF Music. The shot gun is nice too. Magazine fed but still pump action.
You gotta pay more attention/sign up on their site. they are doing that Similar to crysis 1's shotty.
Ah that's so awesome!
FAL - Remove one of the versions so you can't carry 2 FALs. I'd say remove the non-scoped one to make the FAL the "snipery" rifle for the Commando. Weight to 7 (since it is so powerful) and price down to a plain 2000
What besides the magazine does the Kel-tech fill in niches?
I'm not going to release figures etc, but it is pretty unique from the other shotties in terms of ammo/mag/power/range.
Using whiltelisted V1 + perk activation 1.2. Levelling seems fine, but there are no discounts. Medic rifle still costs 15k
Okay so I PM'd Xienen and it's all okay as it doesn't actually modify perks. I'll begin looking at the code for it.
We should have perk damage/ammo/discount bonuses for the end of the event, when the update arrives.
Really sorry if this was said before!
I've only been playing KF off/on for about a week now, really enjoy the game but just wanted to check out some of the mods done to it. This weapon pack is seriously insane, love it.
Question though: What exactly is the perk activation thing? My perk's are leveling without it on while the weapon pack is active, or is that not what it is suppose to do.
Question 2: Why does the MK23 cost the same as Hand-cannons but do less damage? I thought it was the Hand-cannon just remodeled etc. And whyyy is the medic gun 15k?
Sorry for the noob questions :/
MK23 may be a "Side grade" weapon. Have not played the most recent version yet.
Medic guns tend to be expensive but medic perk gets a big discount for their weapons.
Not sure about perk activation thing.