In the attached picture you can see the distance in UU's between selected features. Since I'm modelling a village on the steppe, the terrain is very flat and there are very long lines of sight which require large cull distances to stop objects from "popping" into view. The popping creates 2 problems: 1- it just looks bad when things pop up and 2- it reveals spawn locations and opens them to enemy fire. The problem is exacerbated when playing as a tank commander and you look through the scope or binoculars.
Now, I'm sure there is a way to wiggle cull distances to make this all work but I have no idea how to approach this problem. I know you can put culldistancevolumes around individual objects but I wonder if changing LOD's for the static meshes wouldn't be a better idea. I looked at the properties for Village House 2 (the square one) this morning and I saw that there are 2 LOD's for it but I don't know if the low res. LOD is enabled by default or if you have to enable it yourself.
Any advice, anyone?