Funny, imo its one of the easiest maps because theres so many good places to hold out in, most of which have only 1 way for specimens to enter. But I do agree it could get confusing for someone who dont know the map that well.
Pretty sure I'm in the minority here but I don't even think HospitalHorrors is that great. It's pretty much just mindlessly hard. Some maps are challenging but fun and laid out nicely, such as Foundry or Bedlam. HospitalHorrors is just huge, drab and retardedly difficult unless you have the perfect team.
Just from maps that I've played, Suburbia doesn't really have any good camping spots that I've seen. A bit of lag, way too much darkness without cheating (gamma anyone?), etc.
Pretty sure I'm in the minority here but I don't even think HospitalHorrors is that great.
2. Zombies spawn too close to players. In some areas you simply get overrun because Zeds swarm in at such a high rate.
On WHICH MAP zeds dont spawn too close to players? You only need to all turn around so that zeds can spawn RIGHT BEHIND YOU on any maps..
Not only on that map. BTW is it a bug when Patty spawns like in mine field loaded of pipes (30 or so) and doesn't die from that on HoE? Or pipes are just SO nerfed?This is really stupid. Especially @ wave 11. Patty tend to spawn RIGHT NEXT to players, instan-killing several of them using rocket.
Patty instan-kill by 5 pipes from 6lv demo on solo HoE even blow up at the same time (works 95% of the time). However, if you somehow place pipes too close to his spawn location (so he set off the pipes once he spawns), it seems all 5 bombs will only count as one.
And I found this:
http://kf-wiki.com/wiki/Patriarch
So I think this table is quite close to actual suituation. At least close enough. I may try 4 pipes to see if that works.
[url]http://forums.tripwireinteractive.com/showpost.php?p=681248&postcount=4[/URL]
Already field tested, at least for the max values anyways. Also, 4 pipes in theory is enough to 1 shot a solo HoE patriarch but in practice, it can possibly go awry due to how the explosive damage is calculated. Maybe 1 time he walks directly over the pile taking full damage, or the next time he walks slightly to the left/right or the pipes are triggered slightly late and launches him forward causing him to avoid damage. It's near impossible to get pipes and frags to deal consistent damage so a pile of 4 might work 1 time, and then fail the next 20. Better to just lay out 8 to be safe.
Actually now that I've played the newer maps more, the commonly quoted hardest ones like Suburbia, Filthcross, Icebreaker, Waterworks and Hospital aren't that bad. They can be overwhelming the first few times you play them, especially hospital, but there are spots where zeds only come to you from the front (At least for the most part, very few may come from behind) in each of those maps. They are all campable.
It might sound weird, but I think Wyre is actually hardest. Most of maps I have to re-try 10-20 times on HoE to finally make it (I mean on public servers, not solo). But Wyre I tried over 50 times to make it!
Even "harder" maps I can do quicker than Wyre for some reason...
And yet Hospital Horrors seems to be hardest, but maybe players got at least tactics there, awhile at Wyre there is no specific tactics...