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small gun pack

expect...

expect...

i'm actually redoing those perks right now to have their own damagetypes to level up with (and trying to think of other requirements to level up)
i also fixed all the 3rd person models, so gimme a day or so to finsih the perks and the next update (miscgunsv02 & cjperksv02) will have the perks and guns fixed.
i'm using serverperks v5.5 as a base for my perks, but if you want i can make a separate version to run with serverperksv5.1

I expect..
When release?
 
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+1 for moderate pressure on you ;)
Started using ServerPerks for my main server and have your gunpack on it without any perk attachment to them + got your gungame mod on my testing server - but only with 2 maps so we won't go far ;)
Glad you consider redoing it, please take care of some 3rd person animations because f.e. submachineguns are shot from one hand and second hand looks like broken :p
 
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+1 for moderate pressure on you ;)
Started using ServerPerks for my main server and have your gunpack on it without any perk attachment to them + got your gungame mod on my testing server - but only with 2 maps so we won't go far ;)
Glad you consider redoing it, please take care of some 3rd person animations because f.e. submachineguns are shot from one hand and second hand looks like broken :p
Ro_sauce if you want a hand with this, im up for helpping you ;)
 
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I have another problem I did not mention earlier. At the trader the G41, G43, and SVT40 all appear as a Gewehr m41. How can I fix this? I don't quite understand how to do this yet. Thanks!

Edit: I decompiled miscgunsv01.u and opened the pickup.u files for each gun using Notepad++. Then I changed the ItemName from Gewehr m41 to the correct name for each gun. After that I made the appropriate name changes to avoid any conflicts and recompiled it. In an updated version you may want to make sure that you fix this. I also had to go about fixing CorrespondingPerkIndex entries for a number of the guns. Aside from that I had to create some custom damage types for guns that were sniper rifles but were not being given headshots and other automatic weapons that should have been receiving Commando perk bonuses but were not.

For me everything is good, but it required a good deal of work on my end. I am very happy with the final product and could not have done it without your guns. Thank you.
 
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I found a very strange point.

I found a very strange point.

Spoiler!

I dont see the weapons, The weapon is invisible :mad:
What's wrong?
..put this ukx file in the animations folder..
hm I can't understand this situation.
 
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you need serverperksv55.

updated OP with new code/asset/mut.

added mutator to remove 9mm pistol, because pistols help perks.
added bolt-action perk, semiauto perk, for rifles.
changed m1 garand firing/reloading anims (but for some reason the perk bonus doesnt affect the new reload rates, so something to fix later)
changed 3rdperson gun rotation/locations
changed 1stperson shell ejection emitters
added smoke effects

there's more but i cant remember it all, sorry it took so long, but i was doing other stuff too.

LINK to new stuff

please reply if i missed something to include.
 
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Upvote 0
-

-

you need serverperksv55.

updated OP with new code/asset/mut.

added mutator to remove 9mm pistol, because pistols help perks.
added bolt-action perk, semiauto perk, for rifles.
changed m1 garand firing/reloading anims (but for some reason the perk bonus doesnt affect the new reload rates, so something to fix later)
changed 3rdperson gun rotation/locations
changed 1stperson shell ejection emitters
added smoke effects

there's more but i cant remember it all, sorry it took so long, but i was doing other stuff too.

LINK to new stuff

please reply if i missed something to include.
i can't see
TraderInventory=10:modgunsv02.berettasPickup
TraderInventory=10:modgunsv02.deaglesPickup
TraderInventory=10:modgunsv02.magnum44sPickup
TraderInventory=10:modgunsv02.ebrsniperPickup
TraderInventory=10:modgunsv02.m4sPickup
TraderInventory=10:modgunsv02.m4stacPickup
TraderInventory=10:modgunsv02.m249pickup
TraderInventory=10:modgunsv02.akbullpuppickup
TraderInventory=10:scamp.scamppickup
 
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-

-

i can't see
TraderInventory=10:modgunsv02.berettasPickup
TraderInventory=10:modgunsv02.deaglesPickup
TraderInventory=10:modgunsv02.magnum44sPickup
TraderInventory=10:modgunsv02.ebrsniperPickup
TraderInventory=10:modgunsv02.m4sPickup
TraderInventory=10:modgunsv02.m4stacPickup
TraderInventory=10:modgunsv02.m249pickup
TraderInventory=10:modgunsv02.akbullpuppickup
TraderInventory=10:scamp.scamppickup

Light machineGunner
extra mag size +ammo
faster reload with lmg's
not work
This job Armor is very high
 
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here's some guns;

ASSET

UPDATE v02+updated assets
(and example ini)

UPDATE v021 -some small code fixes i missed, perk spawning stuff, and dp28 reload/aim

also included a mut that removes 9mm pistol, each perk gets its own pistol (but if change perk midgame instead of death, then u have to buy it)

pistols level up perk applied to them.

i updated the code to fix some animation issues, 3rdp gun rotations, weapon functions, and perk functions.

you NEED serverperksv55 to run these guns, because i used the customstats/objects from it to make damagetypes for the perks to level up from.

look at the example ini to see what gun names to add to serverperks.ini.

Can you upload this to Steam-workshop?
 
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( No answer yet from this thread, so i ask you instead: http://forums.tripwireinteractive.com/showthread.php?t=84050 )


I have two questions/issues i noticed:

1. Perkeffects info in menu are correct for all perks except light and heavy machinegunner:

a) light machinegunner gets mixed info - from supportperk and light machinegunnerperk

b) heavy machinegunner gets supportperkinfo

2. Ammocount does not change even if level up ( have not tested either if also damage remains same? - i think so since ammo does not increase according to perkeffectinfo in menu )

PS! Can you assign nonperked weapons to some class that will work with leveling up?

( Should i instead ask Marko, creater of serverperks, about the above questions instead? )

Info from serverperks.ini:

[ServerPerksMut.ServerPerksMut]
MinPerksLevel=6
MaxPerksLevel=100
RemotePort=5000
MidGameSaveWaves=1
RequirementScaling=1.000000
RemoteDatabaseURL=192.168.1.33
RemotePassword=Pass
bForceGivePerk=True
bNoSavingProgress=False
bUseRemoteDatabase=False
bUsePlayerNameAsID=False
bMessageAnyPlayerLevelUp=False
bUseLowestRequirements=True
bBWZEDTime=False
bUseEnhancedScoreboard=True
bOverrideUnusedCustomStats=False
bAllowAlwaysPerkChanges=True
bForceCustomChars=False
bEnableChatIcons=True
bEnhancedShoulderView=True
Perks=ServerPerksP.SRVetSupportSpec
Perks=ServerPerksP.SRVetBerserker
Perks=ServerPerksP.SRVetCommando
Perks=ServerPerksP.SRVetFieldMedic
Perks=ServerPerksP.SRVetFirebug
Perks=ServerPerksP.SRVetSharpshooter
Perks=ServerPerksP.SRVetDemolitions
Perks=miscgunsperks.sarifleman
Perks=miscgunsperks.barifleman
Perks=miscgunsperks.marksman
Perks=miscgunsperks.assault
Perks=miscgunsperks.LMG
Perks=miscgunsperks.HMG
TraderInventory=4:KFMod.MP7MPickup
TraderInventory=2:KFMod.ShotgunPickup
TraderInventory=2:KFMod.BoomStickPickup
TraderInventory=5:KFMod.LAWPickup
TraderInventory=2:KFMod.AA12Pickup
TraderInventory=1:KFMod.SinglePickup
TraderInventory=1:KFMod.DualiesPickup
TraderInventory=1:KFMod.DeaglePickup
TraderInventory=1:KFMod.DualDeaglePickup
TraderInventory=3:KFMod.WinchesterPickup
TraderInventory=3:KFMod.CrossbowPickup
TraderInventory=3:KFMod.M14EBRPickup
TraderInventory=4:KFMod.BullpupPickup
TraderInventory=4:KFMod.AK47Pickup
TraderInventory=4:KFMod.SCARMK17Pickup
TraderInventory=0:KFMod.KnifePickup
TraderInventory=0:KFMod.MachetePickup
TraderInventory=0:KFMod.AxePickup
TraderInventory=0:KFMod.ChainsawPickup
TraderInventory=0:KFMod.KatanaPickup
TraderInventory=6:KFMod.FlameThrowerPickup
TraderInventory=5:KFMod.PipeBombPickup
TraderInventory=5:KFMod.M79Pickup
TraderInventory=5:KFMod.M32Pickup
TraderInventory=4:KFMod.MAC10Pickup
TraderInventory=4:KFMod.MP5MPickup
TraderInventory=2:KFMod.BenelliPickup
TraderInventory=1:KFMod.Magnum44Pickup
TraderInventory=1:KFMod.Dual44MagnumPickup
TraderInventory=4:KFMod.M4Pickup
TraderInventory=0:KFMod.ClaymoreSwordPickup
TraderInventory=6:KFMod.HuskGunPickup
TraderInventory=4:KFMod.M4203Pickup
TraderInventory=4:KFMod.M7A3MPickup
TraderInventory=2:KFMod.KSGPickup
TraderInventory=1:KFMod.MK23Pickup
TraderInventory=1:KFMod.DualMK23Pickup
TraderInventory=4:KFMod.FNFAL_ACOG_Pickup
TraderInventory=7:miscgunsv02.colt45pickup
TraderInventory=7:miscgunsv02.steyrrothpickup
TraderInventory=7:miscgunsv02.enfieldno2pickup
TraderInventory=7:miscgunsv02.TT33Pickup
TraderInventory=7:miscgunsv02.C96Pickup
TraderInventory=7:miscgunsv02.LugerPickup
TraderInventory=7:miscgunsv02.P38Pickup
TraderInventory=8:miscgunsv02.enfieldpickup
TraderInventory=8:miscgunsv02.k98Pickup
TraderInventory=8:miscgunsv02.mn9130Pickup
TraderInventory=8:miscgunsv02.m95Pickup
TraderInventory=8:miscgunsv02.m95kPickup
TraderInventory=8:miscgunsv02.carcanoPickup
TraderInventory=8:miscgunsv02.PTRDPickup
TraderInventory=9:miscgunsv02.g41pickup
TraderInventory=9:miscgunsv02.m1garandpickup
TraderInventory=9:miscgunsv02.m1carbinepickup
TraderInventory=9:miscgunsv02.SVT40Pickup
TraderInventory=9:miscgunsv02.g43Pickup
TraderInventory=10:miscgunsv02.SpringfieldPickup
TraderInventory=10:miscgunsv02.mn9130sniperPickup
TraderInventory=10:miscgunsv02.k98sniperPickup
TraderInventory=10:miscgunsv02.ScopedEnfieldPickup
TraderInventory=10:miscgunsv02.g43scopedPickup
TraderInventory=10:miscgunsv02.SVT40ScopedPickup
TraderInventory=11:miscgunsv02.ppshpickup
TraderInventory=11:miscgunsv02.m1thompsonpickup
TraderInventory=11:miscgunsv02.stenpickup
TraderInventory=11:miscgunsv02.GreaseGunpickup
TraderInventory=11:miscgunsv02.M1928A1pickup
TraderInventory=11:miscgunsv02.MP40pickup
TraderInventory=11:miscgunsv02.MP41pickup
TraderInventory=11:miscgunsv02.STG44Pickup
TraderInventory=11:miscgunsv02.STG44scopedPickup
TraderInventory=14:WhiskyColt.WColtPickup
TraderInventory=14:AUG_A1ARMut.AUG_A1ARPickup
TraderInventory=14:SA80LSWMut.SA80LSWPickup
TraderInventory=14:M249Mut.M249Pickup
TraderInventory=14:KFPortalTurret.PTurretPickup
TraderInventory=12:miscgunsv02.barPickup
TraderInventory=12:miscgunsv02.brenPickup
TraderInventory=12:miscgunsv02.fg42Pickup
TraderInventory=12:miscgunsv02.dp28Pickup
TraderInventory=12:miscgunsv02.AVT40Pickup
TraderInventory=13:miscgunsv02.mg34Pickup
TraderInventory=13:miscgunsv02.mg42Pickup
TraderInventory=13:miscgunsv02.browningPickup
TraderInventory=7:modgunsv02.berettasPickup
TraderInventory=7:modgunsv02.deaglesPickup
TraderInventory=7:modgunsv02.magnum44sPickup
TraderInventory=7:modgunsv02.ebrsniperPickup
TraderInventory=7:modgunsv02.m4sPickup
TraderInventory=7:modgunsv02.m4stacPickup
TraderInventory=7:modgunsv02.m249pickup
TraderInventory=7:modgunsv02.akbullpuppickup
TraderInventory=7:scamp.scamppickup
WeaponCategories=Melee
WeaponCategories=Pistol
WeaponCategories=Shotgun
WeaponCategories=Sniper
WeaponCategories=Machine Gun
WeaponCategories=Explosive
WeaponCategories=Flame Thrower
WeaponCategories=WW2 Pistols
WeaponCategories=WW2 B.A Rifles
WeaponCategories=WW2 S.L. Rifles
WeaponCategories=WW2 S. Rifles
WeaponCategories=WW2 S. M.Guns
WeaponCategories=WW2 L. M.Guns
WeaponCategories=WW2 H. M.Guns
WeaponCategories=Nonperked Weap.
SmileyTags=(iconTexture="ServerPerks.I_Mad",IconTa g=">",bCaseInsensitive=False)
SmileyTags=(iconTexture="ServerPerks.I_Frown",Icon Tag="",bCaseInsensitive=False)
SmileyTags=(iconTexture="ServerPerks.I_GreenLickB" ,IconTag="",bCaseInsensitive=False)
SmileyTags=(iconTexture="ServerPerks.I_Tongue",Ico nTag=":p",bCaseInsensitive=True)
SmileyTags=(iconTexture="ServerPerks.I_GreenLick", IconTag=":d",bCaseInsensitive=False)
SmileyTags=(iconTexture="ServerPerks.I_BigGrin",Ic onTag="",bCaseInsensitive=False)
SmileyTags=(iconTexture="ServerPerks.I_Indiffe",Ic onTag=":|",bCaseInsensitive=False)
SmileyTags=(iconTexture="ServerPerks.I_Ohwell",Ico nTag=":/",bCaseInsensitive=False)
SmileyTags=(iconTexture="ServerPerks.I_RedFace",Ic onTag=":*",bCaseInsensitive=False)
SmileyTags=(iconTexture="ServerPerks.I_RedFace",Ic onTag=":-*",bCaseInsensitive=False)
SmileyTags=(iconTexture="ServerPerks.I_Ban",IconTa g="Ban?",bCaseInsensitive=True)
SmileyTags=(iconTexture="ServerPerks.I_Cool",IconT ag="B)",bCaseInsensitive=False)
SmileyTags=(iconTexture="ServerPerks.I_Hmm",IconTa g="Hmm",bCaseInsensitive=False)
SmileyTags=(iconTexture="ServerPerks.I_Scream",Ico nTag="XD",bCaseInsensitive=False)
SmileyTags=(iconTexture="ServerPerks.I_Spam",IconT ag="SPAM",bCaseInsensitive=False)
__________________
 
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Upvote 0
here's some guns;

ASSET

UPDATE v02+updated assets
(and example ini)

UPDATE v021 -some small code fixes i missed, perk spawning stuff, and dp28 reload/aim

also included a mut that removes 9mm pistol, each perk gets its own pistol (but if change perk midgame instead of death, then u have to buy it)

pistols level up perk applied to them.

i updated the code to fix some animation issues, 3rdp gun rotations, weapon functions, and perk functions.

you NEED serverperksv55 to run these guns, because i used the customstats/objects from it to make damagetypes for the perks to level up from.

look at the example ini to see what gun names to add to serverperks.ini.

PLS...... make a mirror link on Assets. My google chrome probably can't download these and i'm really jealous on my friend because he have it. I'm gonna prepare for :IS2: WW III :IS2:
 
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