Siegecon is coming up soon so once again what do we expect to see.
TWI is showing up with about 20 man, so perhaps loads of people telling what they are individually doing for the game. Perhaps a level of ROHOS playable for the public or a live multiplayer match 10v10 among devs?
I expect to see game play footage of tanking, and perhaps another map. We'll probably see the heavy machine guns in action as well. And of course playable versions of the ball and dwarfs.
I think its a bit too early for another trailer of hos. But actually getting something like a release quarter might be a possibility or perhaps the big beta release date.
I hope to get a bit of info on the co-op / single player part as well. Basically whether its like multi player with bots. Or actually a bit directed/orchestrated. Like setting up bots from the get go in some defensive positions, with some scripted events and explosions. Like for instance fighting in pavlov's house with loads of enemies trying to attack you.
I think that using the same maps as a basis with basically a different set-up of objectives and enemy emplacements, the maps could feel like real single player maps rather than multi player maps with bots.
TWI is showing up with about 20 man, so perhaps loads of people telling what they are individually doing for the game. Perhaps a level of ROHOS playable for the public or a live multiplayer match 10v10 among devs?
I expect to see game play footage of tanking, and perhaps another map. We'll probably see the heavy machine guns in action as well. And of course playable versions of the ball and dwarfs.
I think its a bit too early for another trailer of hos. But actually getting something like a release quarter might be a possibility or perhaps the big beta release date.
I hope to get a bit of info on the co-op / single player part as well. Basically whether its like multi player with bots. Or actually a bit directed/orchestrated. Like setting up bots from the get go in some defensive positions, with some scripted events and explosions. Like for instance fighting in pavlov's house with loads of enemies trying to attack you.
I think that using the same maps as a basis with basically a different set-up of objectives and enemy emplacements, the maps could feel like real single player maps rather than multi player maps with bots.
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