Definitely too bright. Like I said, I'll probably stick with what I have now, but thanks to you bringing up the issue I felt compelled to do more research. Apparently the enlisted uniforms did not have breast pockets, but the officer/NCO uniforms did. The photographs posted earlier seem to confirm this as well. Since the Kommandir is basically an NCO, he should have the pockets, but is it worth adding the extra uniform data for one class...?
This images are from Ebay, and the color here seems more like what I have it currently in Beta 2.
Remember though, I want for the uniforms to be
dark. Distinguishable will be nice, but I don't want them to be whitish specks at a distance or in stark contrast with the interiors. So, don't worry about it too much Quietus. Thanks again for the effort.
I'm really tired (4:32AM) but will answer the other stuff before I move on and forget...
Trendkill: that building is effectively the hinge on which the Hotel capzone hangs. I felt that entering through the windows was acceptable enough for the Allies, and when I decided that destroying a portion of the wall would be best, I had already merged the window meshes and didn't want to have to redo it. If I open up the building on the first floor, I have no where to put a stairwell (building is bounded at the rear by an antiportal, and I don't want stairs just coming up in to rooms). I feel that the building works okay for now.
However I intend to block up one of the windows on it which faces the Hotel such that a Russian set up on the sandbags inside of the said building can't be shot from the Hotel and instead work as a suppressive unit. Might end up adding more cover for the Germans in the street leading to the Hotel however.
REZ: Location volumes are definitely something I want to make happen. Currently, only places that I based on reality have names (Washingtonplatz, Ausstellungspark, Packhof, Alsen Viertel, etc). These are all around the Moltke Bridge. A lot of the buildings are artistic license and as such I had no real names to use for them. I will however look in to it and also set up the location volumes on a floor-by-floor basis (I did this with Beta 2: Interior Ministry, Second Floor and Interior Ministry, Third Floor). Hopefully this should make it easier for players without microphones to communicate.