RO-Kriegstadt Beta 2

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Trendkill

FNG / Fresh Meat
Nov 21, 2006
642
4
0
Dorset, UK
I've had more than one annoying moment on this game as a German. One time I think I was in the Deutsche Bank, with a panzerfaust ready for the Russians to drive past in their tanks... when they cap the building and I die for being in their spawn :rolleyes:.

Another (less annoying) time was at the Alt-Moabit Hotel, I was in there and Russian infantry had overrun the lower floors and their tanks were right in front of the building so I couldn't get a good shot from the windows. I, suicidally, ran downstairs and outside and fired my only panzerfaust point blank at an IS-2.
The damn thing bounced straight off the front hull and I was shot from behind by a riflemen who'd followed me out the building.... good times! :D
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
Not necessarily. They have a higher ImpactDamage (to deal with tanks) but their damage radius and damage values are the same. One thing they are good at for clearing rooms for is creating a lot of smoke upon impact, meaning you can "stun" your opponent while you charge in and catch them off guard.
 

Drecks

Grizzled Veteran
Nov 26, 2005
2,393
218
63
The Netherlands
Being a new map, discriptions are hard to figure out some times. I hear "MG on the 3rd floor!" & I think, well, this is Kriegstadt man, Russian or German MG? I need to know the building, side, floor, window to be to be exact.

Kriegstadt is an ideal map to have a dedicated commander/spotter spending time just using VOIP informing enemy troop positions.

In my opinion any map needs a dedicated commander who tells his people where to attack or defend and toss smoke where needed.
Otherwise people will get lost soon. :rolleyes::rolleyes:

Just like in real life people need commanders to hold their hand.
 

Sidus Preclarum

FNG / Fresh Meat
Oct 30, 2006
683
0
0
41
Civitas Osismorum
I've been able to shoot through the blast shield of the Pak guns with my rifle and kill the operator of the gun on several occasions. Of course the guy FREAKS OUT and thinks I'm cheating.. but I tell him I am simply the most 1337 and he should address me as 'Your Highness' the next time he tries to use such feeble ordinance against thee.

well, I was visiting the beta 2 on an empty server the day after release, to 1) see the changes and 2) see what it was like on the german side (I had always played Soviet until then)
Then comes a guy called Karabiner on the server. So we fight each other, in this empty city. I kill him a few times, untill I decide to man the first pak. I obliterated him twice with HE, and the third time he came at me from afar, zigzagging toward me from down the street afar. I got up, head above the shield to watch him come at a jog with his weapon at his hip, preparing to blast him without even using the sights. Then, from like >60 meters away, I saw a flash. And I fell backward, eyes staring lifelessly to the yellowish Berlin sky.
He was actually as shocked as I was, if not more...
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Okay I've decided it now, this is the best RO map ever.

Great work EvilHobo. <3

One thing though, while playing on the Soviet side, I saw that the tracers from the Pantherturm are barely noticeable now. Could be me though, and I don't know if it's correct or not. But I could't really see them when they were zipping by in front of my eyes.
 

Trendkill

FNG / Fresh Meat
Nov 21, 2006
642
4
0
Dorset, UK
I was playing earlier, on the 52 player map again and we really stopped the Russian advance at the Deutsche Bank, even once they'd capped it the amount of time left didn't let them win. The annoying thing is I got another error closing the game, just before the round ended... Like I said may just be the server though.
 
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EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
Okay I've decided it now, this is the best RO map ever.

Great work EvilHobo. <3

I really appreciate it, thanks :D

All those months of work seem to have paid off. Glad I can bring "the best RO map ever" to people. And it's only going to get better methinks.
 

TT33

FNG / Fresh Meat
Mar 2, 2007
571
159
0
Yeah m8 , its nearly perfect!

I have 2 suggestions after playing a short round of it:

-Please get rid of turret Shake while firing the MG -its quite unrealistic
-I dont think its realistic to see every other Allied soldier launching Panzerfausts fruitlessly around trying to hit a proned German.- might have mentioned this before- I have a terrible memory.
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
I don't think I will completely eliminate the turret shake, but just reduce it to a very, very subtle degree. Nothing nearly as extreme as what is currently in game.

Also, Panzerfausts in Allied hands are being addressed as stated before. It works hand in hand with network optimization, so the only active Panzerfaust spawns will be where the Germans are, more or less.
 

Trendkill

FNG / Fresh Meat
Nov 21, 2006
642
4
0
Dorset, UK
I noticed this earlier, when in this window, at a certain angle (usually looking upwards whilst standing close to the wall on your left) the sky turns black.
messedupwindow.png


messedupwindow2.png
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
I saw you posted it earlier and am aware of the issue. I'm getting to the point where I'm just going to start deleting portals/zones because of issues like this; it is too much of a hassle to try to construct these things on angles.
 

TT33

FNG / Fresh Meat
Mar 2, 2007
571
159
0
cool m8,
I always really hated turret shake... I mean I dont think an MG has the power to shake a several ton turret with its recoil-:D
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
It's going to require a little more code work. As (I'm pretty sure) I stated before, that was the intent, to have them explode when destroyed but for the remaining hull not to burn. But the way the code is set up, it forces either everything or nothing on you: there is no gray area where you can have one destruction effect but not the other. At least, not easily. Currently my top code priority is the hybrid Panzerfaust pickups, because improving performance is something I really want to do, especially if this map is to be run on larger servers.
 

pusspounder

FNG / Fresh Meat
Dec 23, 2006
54
0
0
Hello

I was playing the beta2 (although I'm not completely positive) and was able to drive the SU76 into the German spawn on the last objective. (I didn't have any shells left though :( )
I don't know if that should be changed so I'm here just to report it.

-p.
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
It was something I was worried about but I didn't think anyone would make it there. I can put a blocking volume there to exclude the tanks, or some small tank traps.