RELEASE: Armored Beasts Beta 2.0

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djsatane

FNG / Fresh Meat
Jan 31, 2006
203
5
0
New York City
cuih.dyndns.org
I found one thing broken for sure in current AB 2.07 and latest RO patch. Tanks that catch fire and are red in damage indicator can still drive and move around without exploding as they should and would of in AB before latest summer update for RO. This needs to be fixed along with check of anything else thats broken.
 

astat

FNG / Fresh Meat
May 28, 2007
10
0
0
Any official word on when AB will be updated to work with the newest patch?
oh yes, i am desperately waiting for AB!

believe it or not, but i thought i could try another RO vanilla game yesterday after learning that AB was broken atm - the game is unplayable without AB! just doesn't make fun. now i know again why i quit playing RO vanilla soon after buying the game.

without AB, RO would have been a bad investment, but you have saved this game for me! :)
(more than just saved, that is. AB makes it the state-of-the-art online tank game.)


if it was for me, they could have implemented AB in their recent and much-applauded update right away. ;)
 

TT33

FNG / Fresh Meat
Mar 2, 2007
571
159
0
Last edited:

mat69

FNG / Fresh Meat
Aug 1, 2006
826
0
0
You need an account to see that page. Could you enlighten those without one?

Thank You! :)
 

Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
Only takes a few seconds to register but alot longer to get your account manually activated by an admin. Please be so kind and just tell us.
 

TT33

FNG / Fresh Meat
Mar 2, 2007
571
159
0
Yes this verison works and excellently I might add on the FKR 4 server-Ty Armored Beasts! I can tank again.:)
 

lu31605

FNG / Fresh Meat
Jun 20, 2006
472
3
0
32
In a tank
181st Tank Brigade will run AB on its server.

181st Tank Brigade - Tank Maps - No Bots - www.181tb.org -
8.12.18.49:7757


btw, maybe you should update the first post in the thread to include the new link the the download.
 
9

|9.SS|Johann Seiter

Guest
Yes, both infantry and tank damage are connected. We had to make a comprimise. This will also help discourage using satchels as grenades.

So what the satchels do less damage? That is ridiculous that is one of the purposes to them.
 

Funker42

FNG / Fresh Meat
Dec 4, 2005
175
0
0
So what the satchels do less damage? That is ridiculous that is one of the purposes to them.

Satchels have less blast radius, not punching power.

You can't penetrate armor with HE so why would you make a satchel that didn't have directed or shaped charge force?

And yes... Technically a satchel isn't uni-directional like a panzerfaust but since TWI hasn't actually included magnet AT weapons or mines for infantry to put on tanks, then it is the closest thing you can get.
 
9

|9.SS|Johann Seiter

Guest
You mean in the mutator they have less blast radius and the damage isn't changed?

According to Wikipedia: "As an anti-tank weapon, one to two kg charges were sufficient to severely damage the tracks. Four kg charges were enough to destroy medium tanks."

We use 10 ... wait they aren't pounds are they? That would make no sense since it is Europe... and Ostfront. If it was 10 pounds then it would be 4.535923700000001 kg, which would destroy medium tanks. If it is 10 kg then it is far good enough to destroy tanks, 22 pounds.