So it's been confirmed that RO2 will have a "Realism" mode aimed at ROPlayers and a "Relaxed Realism" mode aimed at more casual players from other games. I've had a quick look around and there doesn't seem to be any solid definition on the differences between the Realism and Relaxed Realism gameplay modes. As far as I (and most people seem to) know, Relaxed Realism has 'some additional HUD elements'. Can anyone elaborate on this a bit more?
Is it really worthwhile splitting the playerbase of the game in half to have these two modes? Personally I don't think that it's necessary to have an extra mode when there's such a small apparent difference between them. The extra HUD information from the RR mode could be easily be set as a serverside filterable option instead, or maybe put on servers for lower ranked players. With the single player mode - and in particular, the tutorial - having had much more attention this time around then surely that softens the learning curve enough to make the relaxed realism mode redundant.
Is it really worthwhile splitting the playerbase of the game in half to have these two modes? Personally I don't think that it's necessary to have an extra mode when there's such a small apparent difference between them. The extra HUD information from the RR mode could be easily be set as a serverside filterable option instead, or maybe put on servers for lower ranked players. With the single player mode - and in particular, the tutorial - having had much more attention this time around then surely that softens the learning curve enough to make the relaxed realism mode redundant.