Realism/relaxed Realism (POLL!!)

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Realism/relaxed Realism (POLL!!)

  • Realism

    Votes: 187 84.6%
  • Relaxed Realism

    Votes: 34 15.4%

  • Total voters
    221
  • Poll closed .

SCandChives

FNG / Fresh Meat
May 5, 2011
311
83
0
New Zealand
Of course what we know of 'relaxed realism' might not be the whole story either. We have absolutely no idea exactly what the differences are except that one is somehow "less realistic". To suggest removing a game-mode that none of us (except the devs and those in the beta of course) know virtually anything about is a bit of a silly suggestion:rolleyes:. I'm expecting 'relaxed realism' to also have more freedom in the amount of people who can play the same class and other such things. So lets just hold off on the "is this needed" statements untill we know more about them;).

I'm sorry but i'm going to have to completely disagree with this, it's obvious you haven't played a game that has been split with the communities before

On warcraft 2 online (was popular in it's day) There was 2 speed settings Even faster and Fastest, and also custom maps which played completely different from the standard

There was constant bickering what setting was better between the groups and a complete basic split on what you played, The 3 communities did not interact with each other at all on forums or in game.. Chat rooms consisted of **** talk between the groups

Now a more modern game

Bad company 2

Hardcore mode and normal mode.. Well since my clan came from Insurgency we related to hardcore mode more then 'normal' and that is what we played and enjoyed.

All clans refused to play hardcore clan matches and called us newbs for even suggesting the mode. We all quit the game because the hardcore community was completely dead because of the split communities it was choose one or the other

Now it all depends on how popular the game is and how much the game modes vary of course but this is properly the biggest concern imo of this game actually failing.

It can bring a real negative aspect between the play modes and communities and i hope it's something twi considers and looks into seriously.
I have to worry about the mental stability of those sorts of people. They must be absolute a**hats to want to split the player base over such small differences. It's like virtual racism.
 

SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
I actually tend to agree with OP here, It does split the playerbase as I have learned from playing BFBC2, I never enjoyed regular mode but there are often no good servers (in my country) doing hardcore.

But hey, we will see how it goes and I am sure that even relaxed realism Red Orchestra 2 will be awesome!
 

heady89

FNG / Fresh Meat
Aug 6, 2007
630
236
0
Sweden, Linkoping/Mjolby
Lets imagine that they removed realism mode and only included relaxed, would you be happy then? Obviously not.
Its all about choice and choice is good, gief more server options please.

I couldnt be more sick of these pathetic locked-down games we've seen flood the market the last few years, plix embrace what TWI offers. It's not like folks who really dont enjoy hardcore is just gonna stay because its the only mode..
 
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kllr101

FNG / Fresh Meat
Jan 20, 2011
190
64
0
Suffolk, United Kingdom
Do you actually believe the stuff you write?

.. And you're going to say that BC2's Hardcore mode was well designed? It's obvious to me that the split was caused by the things they added to the hardcore mode (less health etc) is the cause of the split there, and not the fact that there was an extra mode. In HoS the 2 modes are very similar (only HUD changes), and no gameplay changing additions there wont be any split here. Only more choice.

Because the things that cause splits like that in games due to the modes involve problems that HoS wont face, there's no reason why an added mode would split the community.

The added mode here is purley for choice, to give players 2 preset modes to play on.
 
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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
The whole "splitting the playerbase" arguement is totally false.

Forcing the playerbase to all play 1 type is worse than having a few less full games of 1 type. The idea of "splitting the playerbase" is used too often, and ends up with so little effect.

When was the last time you logged onto say, CoD (with it's many many many modes) and said "Where the hell are the <XX> servers. This place is dead"

If a casual gamer comes along and wants to play with the HUD up on a game of Firefight. Why should he be forced to play with whatever settings the server admin chooses or forced to play Realism mode if he doesn't want it. ?

+1

It'd be very dumb to take out the more newbie friendly modes. Those modes are perfect for people used to BF and COD. (it'll still be much more unforgiving than those games even so...)
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
As long as there will be enough players, then the choice is good. Remember TWI are trying to attract players who might normally be playing the other FPS's.

The idea is to hook as many players as possible, keep them playing and to have them recommend the game to others. By limiting options and choices, you chance alienating a bunch of potential customers. More customers are better for TWI and the larger player base should be good for the players as well. It could help with the longevity of the game and potentially attract more talent for the modding and mapping community.

Now, this all assumes you sell enough games to make a potential split in the community a non-issue by having plenty of players and servers for both sides to choose from. My guess is that it will really outsell ROOST and not be a problem.

Another thing to remember is that I imagine as a player you can disable those extra HUD elements in the game if you choose to play on a Relaxed Realism server. I will say that from what I have seen, I would prefer the Realism mode, but if I can just disable some HUD elements when I am in a Relaxed Realism server, I doubt I would notice a difference except for the possible maturity level of the players.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
I don't see any way this could possibly cause a problem with having too few players in the realism servers. With Ostfront veterans alone you would have plenty of players playing realism.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
I don't see any way this could possibly cause a problem with having too few players in the realism servers. With Ostfront veterans alone you would have plenty of players playing realism.

Yes, I remember when ROOST came out, for the first couple of years, there were lots of players and server choices out there at all times of the day. Big difference from now. Perhaps some of the newer players are not aware of that.
 
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Yummy-Vegetables

FNG / Fresh Meat
Being new to RO I do sit back and wonder and think alot you have forgotten .... its just a game.

With a FPS MP the basic principle is people jump online to have fun and shoot at each other, its just how one gets his jollies at the end of the day is where the difference lies. This is where choice helps by providing more options to a player base and server admin.

Now as a server and clan admin I like the idea of having choice means I or my clan can decide how we would like to setup our server and play how we like. If pubs want to join us great if not its still our choice.
 

KingLol

FNG / Fresh Meat
Feb 12, 2009
176
134
0
The thing I was trying to get at is that the two modes are possibly too similar (again I stress, as far as I know) to be included as separate modes. I don't see what this mode offers that the tutorial won't.

BC2's normal/hardcore mode comparison was bound to come up in this thread, but it's worth pointing out that there is actually a substantial difference made to the way the game is played in that case, whereas with the RO2 modes it would easily be possible for players of both types to be in the same game with no difference to the gameplay (barring the advantages of the extra HUD info).

I can understand that TWI wanted to include this extra mode to draw in other players from other games, but personally I just don't like the idea of diluting the game purely as a commercial tactic. I think the game will attract - and more importantly keep - players more effectively by being a well-polished and good fun game instead of being a thinly-spread attempt at covering as much ground as possible.

It's probably also worth me adding that I'm not particularly into the realism aspect of Red Orchestra and my playing style is very VERY far from what you would describe as realistic but the reason I like RO is not because it's a WWII Eastern Front Realism-focused FPS, but because it's a unique, well-executed game which is the best game of its kind (imo). The deep mechanics of the game are the main selling point for me and by giving players radars, ammo counters, crosshairs etc. then the game runs the risk of becoming "another FPS" instead of the innovative experience it should be.
 

Devil_Inside

FNG / Fresh Meat
Mar 7, 2007
690
122
0
Moldova
Well, it's still possible that TWI has something more to offer besides the additional HUD elements.

Even if there won't be any substantial difference, it might even be the case that it's hard to decide the default settings for the server, so TWI has added two default modes instead of one. They're there just for a quick and easy server setup. This way someone who decides to rent or setup his own dedicated server, doesn't have to go through tons of settings if he just wants to create a newbie friendly game. At the same time, those that want to get into some hardcore-tactical-realistic experience, might just set their server to "realism" and be done.

Though, I have a feeling that after some time most of the servers will run in custom mode.
 

DirtyRat

FNG / Fresh Meat
Jan 12, 2006
1,623
59
0
Glasgow
www.outlawgamers.com
I think in ROHOS it would actually be good if the the realism setting was player-side and if you choose it then it allows you to rank up more quickly then those with all the HUD elements active.

I do like giving server admins as much choice as possible though, so I'm in favour of the two modes.

BC2s hardcore mode was badly designed in my view, I preferred playing the standard game.
 

salti

FNG / Fresh Meat
Jun 6, 2006
254
19
0
I dont get it either , all the players that have the skills to survive on a hardcore server will live a little bit longer , those who want too will learn.
As for as i've understood you'll die just as quick on any mode or server in RO2 , its just in one you may have a bit more info as to how or from where , but the flying things that shred you will do the same in any game you go in.
I think generaly that what TW are doing is fine , clans will be able too set up server's as they see fit.....public wil enter such server , see nothing but flames , shredded peoples , stuff whizzing round there head....little info and think can i do this , some will others will go off too info overload server's , and will come too the eventuall decision....hhhmmm the other server was kind of a challange......and any variation in between , and in the end we can only win new players , cos we aint gunna loose any are we , so whats all the fuss.
 

gyps

FNG / Fresh Meat
May 5, 2009
822
73
0
It really doesn't matter how many modes you have - server admins will set servers up to attract players - if one mode is not popular there wont be many servers for it - as most admins will want there server full, as it makes it worth the cost.

Plus if we can turn stuff off /on cant really see any problem anyway

If you want a ultra realism server all you need to do is either join a clan that runs one or simply run one.

I'm all in favour of anything that has the potential to pull in new players more players = more choice, more full servers and more clans running differing modes.
 
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triple25mm

FNG / Fresh Meat
Dec 28, 2010
243
89
0
27
Darlington, UK
Realism/relaxed Realism (POLL!!)

Which of these will you be playing? The difference between them is the latter has more HUD options, like the new peripherial vision and "radar" (the radar looks quite good!) etc. I have not included custom, as that is somewhere imbetween, or either extreme realism/fun modes (like zero gravity).
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
Why didn't you include "any" or "all" or "the one with better ping"?
 
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Bashenka

FNG / Fresh Meat
Oct 5, 2009
475
111
0
Seattle
I think the OP means which one would we prefer to play most often. For me, and probably for most forum users - Realism. However current forum users only represent a fraction of the player base that are going to be playing this game (hopefully!), so it'd be hard to categorize players demands based on such an early poll.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
I don't think it's been confirmed the realism settings won't have peripheral indicators. The idea is, it's unrealistic not to see things in your peripheral vision.

That said, I need to try out each one first and see which really works best. Then take that into account for which servers to play on based on ping / population / player quality.