PPSh-41 Mutator

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Prodigy

FNG / Fresh Meat
Feb 28, 2010
239
4
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Umbrella Corp. HQ
Download:
http://www.filefront.com/16667937/KFPPHSMut.zip
Source Code Download:
http://www.filefront.com/16641521/PPSh Mut Source.rar

Ok, so the PPSh-41 is probably my favorite gun ever. I did a ton of research, and found the exact measurements for the code. Now, before you go and try this and say its overpowered, and unbalanced, and blah blah blah blah blah, let me show you the PROOF that it is EXACTLY how it should be

Ammo: This was easy, you can look it up anywhere. In the PPSh-41 Drum, it holds 71 bullets. 1 loaded, and 70 in the drum.

Fire Rate:
using wikipedia, i found that the MP7 shoots at 950 Rounds Per Minute (http://en.wikipedia.org/wiki/MP7)
and that the PPSh-41 shoots at a rate of 900 RPM (http://en.wikipedia.org/wiki/PPSh-41)
using this we divide 900 by 950 giving us .9
in UnrealScript, the lower the FireRate, the faster the gun fires.
The code for the MP7M is FireRate=0.063000
because lower is higher, we need to multiply by 1.1, not .9, so 0.063x1.1=0.0693
And there you have it

Damage:
This was probably the hardest. After a bit of research, i found out that the energy of bullets are measured in joules. The PPSh-41 uses the 7.62x25mm Tokarev, and in the article you can see it says "The cartridge has an average muzzle velocity of around 442 metres per second (1,450 ft/s), and has about 544 joules (401 ft
 
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Prodigy

FNG / Fresh Meat
Feb 28, 2010
239
4
0
Umbrella Corp. HQ
you probably need to configure it.

Host a game, or play on solo. At the bottom of the mutator select you should see configure mutators, you need to check at least one of them.
here is a picture.

 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
Okaay
-Screenshots! I don't even know what a "PPSh" is supposed to be.
-The mutator won't do anything for me too. And I can't configure it.
 
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Prodigy

FNG / Fresh Meat
Feb 28, 2010
239
4
0
Umbrella Corp. HQ
hmm interesting
ill look into this and fix it real quick
im going to use an older version from the early stages which i gave to C_Gibby and compare it with the newest one.
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
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Well ok the old version of it is not really overpowered at all due to the long reload of the mp7 and the very limited ammo.
It turns from horrid to actually usable yet still not reliable enough to be the main gun.
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
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So what's the reload speed now?
Also the recoil is unholy.
 

Prodigy

FNG / Fresh Meat
Feb 28, 2010
239
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reload is same as mp7, also look at the video, the dood is struggling to stay on his feet lol

ok heres how it is

recoil=0.5

should it be 4 or 4.5, because at like 3/2 theres like zero recoil

edit: im going with .425, it was suggested by someone far more experienced than me.
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
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A tad less recoil so you can actually kinda keep the gun down at full fire by constantly moving the mouse down would be good.

Oddly, the damage doesn't seem too high to me although it is at twice the value of the mp7 which would be an insane 30 damage per shot.
I couldn't bring down one single fp on hard with it.
Also if this is a medic gun, will this receive up to +100% ammo just like the mp7?
And will it have a syringe gun?
 

crono

FNG / Fresh Meat
Oct 3, 2009
54
2
0
Oslo, Norway
It should be between 0.0 and 1.0 (massive recoil)

If you search for RecoilRate= in All files in the KFMod folder then you will see that most weapons have a recoilrate of 0.15 to 0.05
 

Prodigy

FNG / Fresh Meat
Feb 28, 2010
239
4
0
Umbrella Corp. HQ
A tad less recoil so you can actually kinda keep the gun down at full fire by constantly moving the mouse down would be good.

Oddly, the damage doesn't seem too high to me although it is at twice the value of the mp7 which would be an insane 30 damage per shot.
I couldn't bring down one single fp on hard with it.
Also if this is a medic gun, will this receive up to +100% ammo just like the mp7?
And will it have a syringe gun?

actually its 40-50 damage per shot, twice the mp7. it still isnt very much, i think the ak is like 75 or something.
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
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East Sussex, England
A tad less recoil so you can actually kinda keep the gun down at full fire by constantly moving the mouse down would be good.

I suppose you've never played RO, the PPSh has ungodly recoil and firing in anything more that bursts is pretty much fruitless.
 

Prodigy

FNG / Fresh Meat
Feb 28, 2010
239
4
0
Umbrella Corp. HQ
i adjusted it JUST ever so slightly, but i agree with you mamoo. I did it mostly because it was a general consensus that there was too much recoil, not just 9_6.

i also edited the muzzleflash to use the one from the PPSh from RO, as well as fixed the trader glitch where everything showed as costing $0.

all i need now is a model, anims, rigging, and a texture to replace the mp7m one when buying at the trader, other than that ive been told its perfect and super-realistic.
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
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29
East Sussex, England
Um, might just have been me, but I tested it and I could hold the gun in place firing continuously for the entire clip with absolutely no muzzle climb. Could you possibly port the PPSh model from RO? The PPSh model is fully rigged, but may have to be re-animated to make it faster since KF is a little more lax on realistic reload speed.
 

Prodigy

FNG / Fresh Meat
Feb 28, 2010
239
4
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Umbrella Corp. HQ
i dont have RO, and i dont know how to animate rig any of that. if you can get me the model with full rigging and anims, ill see what i can do as far as putting it into the game.