Download:
http://www.filefront.com/16667937/KFPPHSMut.zip
Source Code Download:
http://www.filefront.com/16641521/PPSh Mut Source.rar
Ok, so the PPSh-41 is probably my favorite gun ever. I did a ton of research, and found the exact measurements for the code. Now, before you go and try this and say its overpowered, and unbalanced, and blah blah blah blah blah, let me show you the PROOF that it is EXACTLY how it should be
Ammo: This was easy, you can look it up anywhere. In the PPSh-41 Drum, it holds 71 bullets. 1 loaded, and 70 in the drum.
Fire Rate:
using wikipedia, i found that the MP7 shoots at 950 Rounds Per Minute (http://en.wikipedia.org/wiki/MP7)
and that the PPSh-41 shoots at a rate of 900 RPM (http://en.wikipedia.org/wiki/PPSh-41)
using this we divide 900 by 950 giving us .9
in UnrealScript, the lower the FireRate, the faster the gun fires.
The code for the MP7M is FireRate=0.063000
because lower is higher, we need to multiply by 1.1, not .9, so 0.063x1.1=0.0693
And there you have it
Damage:
This was probably the hardest. After a bit of research, i found out that the energy of bullets are measured in joules. The PPSh-41 uses the 7.62x25mm Tokarev, and in the article you can see it says "The cartridge has an average muzzle velocity of around 442 metres per second (1,450 ft/s), and has about 544 joules (401 ft
http://www.filefront.com/16667937/KFPPHSMut.zip
Source Code Download:
http://www.filefront.com/16641521/PPSh Mut Source.rar
Ok, so the PPSh-41 is probably my favorite gun ever. I did a ton of research, and found the exact measurements for the code. Now, before you go and try this and say its overpowered, and unbalanced, and blah blah blah blah blah, let me show you the PROOF that it is EXACTLY how it should be
Ammo: This was easy, you can look it up anywhere. In the PPSh-41 Drum, it holds 71 bullets. 1 loaded, and 70 in the drum.
Fire Rate:
using wikipedia, i found that the MP7 shoots at 950 Rounds Per Minute (http://en.wikipedia.org/wiki/MP7)
and that the PPSh-41 shoots at a rate of 900 RPM (http://en.wikipedia.org/wiki/PPSh-41)
using this we divide 900 by 950 giving us .9
in UnrealScript, the lower the FireRate, the faster the gun fires.
The code for the MP7M is FireRate=0.063000
because lower is higher, we need to multiply by 1.1, not .9, so 0.063x1.1=0.0693
And there you have it
Damage:
This was probably the hardest. After a bit of research, i found out that the energy of bullets are measured in joules. The PPSh-41 uses the 7.62x25mm Tokarev, and in the article you can see it says "The cartridge has an average muzzle velocity of around 442 metres per second (1,450 ft/s), and has about 544 joules (401 ft
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