Sorry guys. It's not about penetratation, quantum physics or realism but...
"A final feature of Breach that impressed me is something I
"A final feature of Breach that impressed me is something I
Is fine as it is in RO:Ost, maybe a bit too much, sometimes my monitor goes completely black, and I have to hide away, so yes, it works.
I think it would be bull**** if you have to fake immersion to fit real life tactics in, then it would be no different than Brothers in Arms.
Emo-Rant mode on/
On a side note and a completely unrelated topic: my carpal tunnels are getting worse, and I may not be able to play the ****ing game when it comes out... you figure, 5 years of waiting for nothing... seriously, **** my life.
/Emo-Rant mode off
Floyd said:..you do have to like the destruction capabilities they show.
NO! There has to bea way to fix it!
As long as its cosmetic like it says there - fuzzy screen, narrowing of the view - that's cool.. but once you start taking control away from the player ala Darkest Hour, you've lost me. I really hope Tripwire doesnt go the DH route (I know, they said they're going to do something like the DH mechanic, and honestly, it lessens my excitement about the new game).
Also, that cover system in that video looked like crap... you shouldnt be able to see outside of your character like that.
Zets said:For what its worth TWI has already said they will increase the effects of suppression in the next title. To something heavier than ost although not as extreme as DH.
Zets said:..stuff about debris..
Hans Ludwig said:I actually like how DH plays. I wish TWI would go that route. Why? I have read on many forums from simHQ.com to tanksim forums that DH just feels more realistic.
Yeah, well, you're entitled to your own opinion, but I've gotta ask.. since we are talking about the suppression effects, is it the 'flinching' mechanic that you and those on the sites you mentioned are talking about when you say that DH feels more realistic than RO? ..and if so, my next question would be.. have you been in many firefights yourself or at least watched some footage of real firefights and can say that's how soldiers really react when fired at?
Agreed on most points here. I actually thought RO's subtle suppression system with slight vision blur worked very well without getting in the way of the game.For what its worth TWI has already said they will increase the effects of suppression in the next title. To something heavier than ost although not as extreme as DH.
http://forums.tripwireinteractive.com/showpost.php?p=611444&postcount=41
I do personally think that more suppressive effects are needed than in RO, however I hope that any suppression system will only make it more difficult to return accurate fire at range, and not impossible. How much suppression is needed would depend on play testing.
I truly hope that sand and dirt can get in your eye, when enemies are hitting in front of your cover. Someone hitting a piece of concrete near you probably gives some nasty chips of concrete flying around. That stuff possibly getting into your eyes would cause most people to either close their eyes to protect them or move away.
I think that if dirt getting in your eye is correctly modelled that any additional suppression system doesn't have to be that heavy to get suppression right. Stuff getting into your eyes is probably crucial for suppressive fire, more so than penetration.
have you been in many firefights yourself or at least watched some footage of real firefights and can say that's how soldiers really react when fired at?
Personally I really, really like the effect that DH's system has on gameplay.
The suppression in DH was an eye opener for me, but I don't think its at the end of the tunnel yet.
I remember not being that scared because my unit was the first to have the first version of the Up-Armored HMMWV