Hope its the simple scope that you kept, because that reticle is closer to the original.Aha! Alright, I found and fixed that, thanks for the tip.
[url]https://www.youtube.com/watch?v=heE5GyHJ6Xw&feature=youtu.be&t=302[/URL]
Hope its the simple scope that you kept, because that reticle is closer to the original.Aha! Alright, I found and fixed that, thanks for the tip.
That`s my concern too. PA guys should create what`s on their to-do list, iron it out and then submit it to TWI. Adding just tanks and weapons to the game would be enough as we could play the content on custom maps (edited or community ones). Then TWI didn`t have to worry about balancing too much as all blame would go to server operators![]()
So in summary this isnt ready for general population i.e players that dont subscribe to it in the workshop?
Strange I just checked what I got from my server redirect and it got all the five files it needs.
Gunna test a little more before giving up on this one.
UPDATE : The server redirect really seems to struggle with the VH_RS_Type95_Ha-Go.upk file. It almost looks like it isnt coming from the server redirect but from the game server itself. Anyone know about this ? Wont sever redirect send upk files?
Also I turned off the PacificArmor mutator and tried to enter the RSTE-PA_Peleliu map. It also crashed.
As far as I know the VH_RS_Type95_Ha-Go.upk package is already in the game, this MOD just made use of it.
For optimization purposes, yes, it'll make things easier anyways.I did make a completely new package, but I use the MICs from the original. Should I copy those over?
Pacific Armor v1.01 (11/1/15)
- Added new map
- Added new skin for the Ha-Go
- Updated files for online server compatability
Pacific Armor v1.01B (11/1/15)
- Server .ini file hotfix (requires v1.01)