RS Pacific Armor

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Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
1,749
115
0
So in summary this isnt ready for general population i.e players that dont subscribe to it in the workshop?

Strange I just checked what I got from my server redirect and it got all the five files it needs.

Gunna test a little more before giving up on this one.

UPDATE : The server redirect really seems to struggle with the VH_RS_Type95_Ha-Go.upk file. It almost looks like it isnt coming from the server redirect but from the game server itself. Anyone know about this ? Wont sever redirect send upk files?

Also I turned off the PacificArmor mutator and tried to enter the RSTE-PA_Peleliu map. It also crashed.
 
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Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
1,749
115
0
That`s my concern too. PA guys should create what`s on their to-do list, iron it out and then submit it to TWI. Adding just tanks and weapons to the game would be enough as we could play the content on custom maps (edited or community ones). Then TWI didn`t have to worry about balancing too much as all blame would go to server operators :D

I was keen just for the new sounds when work on this first began !
 
Sep 28, 2014
756
21
18
USA
I don't know what you're talking about, it's perfectly fine for other people. It's just that some weirdness happens with servers for some unknown reason.

And there will be no custom sounds. We don't have anyone who can make them.
 
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nymets1104

Active member
Dec 18, 2012
2,432
24
38
USA
So in summary this isnt ready for general population i.e players that dont subscribe to it in the workshop?

Strange I just checked what I got from my server redirect and it got all the five files it needs.

Gunna test a little more before giving up on this one.

UPDATE : The server redirect really seems to struggle with the VH_RS_Type95_Ha-Go.upk file. It almost looks like it isnt coming from the server redirect but from the game server itself. Anyone know about this ? Wont sever redirect send upk files?

Also I turned off the PacificArmor mutator and tried to enter the RSTE-PA_Peleliu map. It also crashed.

As far as I know the VH_RS_Type95_Ha-Go.upk package is already in the game, this MOD just made use of it.
 
Sep 28, 2014
756
21
18
USA
No progress whatsoever.

Beskar has been silent for a long time, and as for myself between work and university I only have like an hour of free time a day, so I have to do everything on the weekends.
 

The Count

FNG / Fresh Meat
Jan 13, 2015
199
0
0
That's ok, life gets busy=D but all that you guys have done so far is pretty great
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
1,574
62
48
Baltimore, Maryland
steamcommunity.com
Yeah, with Senior year here, and applications and all that **** for college, things get busy. Most of the stuff is done, I can tell you the bazooka is 75% done, the only thing that needs to be altered is the sights, and crawling animation, and a new UV/Re-wrap. The back of the bazooka looks like corrugated metal, which it shouldn't.
M2 Carbine is basically done, minus the MIC, which I have AAZ re-doing. And the reloaded animation.
M3AT gun model is complete, animations are complete, coding is half done.
Type 44 Carbine is complete, in terms of coding only.
 
Sep 28, 2014
756
21
18
USA
Shot7.jpg
Shot8.jpg


Pacific Armor v1.01 (11/1/15)
  • Added new map
  • Added new skin for the Ha-Go
  • Updated files for online server compatability

It should now work on servers! Try it out!

EDIT:

Pacific Armor v1.01B (11/1/15)
  • Server .ini file hotfix (requires v1.01)
 
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[40-1]MORD

FNG / Fresh Meat
Jul 21, 2011
713
52
0
London
www.40-1.net
Tested today with the modder. Tank roles are not available online and tank spawns with AI. Another problem is with map Peleliu. After downloading map and art files game crashes.
 

MustaschFarmer

FNG / Fresh Meat
Feb 10, 2015
132
0
0
Sweden
Have you forgot updating the Steam workshop version?

EDIT:Sorry didnt see the full version was on moddb
 
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