RS Pacific Armor

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Beskar Mando

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Dec 13, 2014
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Update

Update

Just a little bump. Mod's not dead. Joe should be coming back soon and finish the M3.
I've been busy, but I've been working on all the UI. Kill & equip icons.
Still need a lot of models, which is the main problem.
We should have another release out in a month and a half (Roughly).
 

Beskar Mando

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Dec 13, 2014
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Here's a teaser of the UI icons.
Note this isn't all of them, just ones I deemed of alpha quality.
I have a bunch of others.
http://i.imgur.com/rCfoiRV.png
They look a lot better with transparency, but Imgur doesn't support .tga's
Three of them are AMG's (Maybe TWI's?) the Type 92, Type 100, and Type 44.
The M1917 handle needs to be touched up, but other than that these are all ready for import.
 
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Lemonater47

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Sep 25, 2014
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AAZ was kind enough to model and animate one. I still need to finish coding it. Fairly sure they will be stationary, making them movable will raise a lot of issues.

Well you can make them movable.

We did Zis testing on a server. Moved fine. Made it so it requires 2 people too. However it didn't track where the gun itself was aiming if someone else was aiming it.

Also had a lot of issues when you ran it over in a tank.
 

Scum82

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Aug 29, 2013
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Curious about how you are doing the Type 97 (at least running by the icons there will be a Type 97)? Those things seemed heavy as hell.
Happy to see the Type 94 there.
 

Beskar Mando

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Dec 13, 2014
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A little bit of an update, I've been working on adding armor statistics to the Stuart (today it's the Ha-Go...) it involved a fair amount of research as there isn't a whole lot of specific material on it.
And a bunch of other things that I'm not going to share, yet...
I'm also pretty much a novice when it comes to the PHAT system, so don't judge. :p
http://imgur.com/a/D7DyA
The first one was made by AMG, I believe it's sezder who did it. (I hope I spelled his name right.)
The one below it is mine, and no it is not even close to being done.
Look at the body counts.....:rolleyes:
This was also more or less practice, I still need to add suspension bones to the model...
And I need to redo the 95's armor code or at least double check it.
 
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