It stores player stats in "KFGame/Script/*.usa" folder, I will add a config option for this later to setup which path to save player stats at.
The reason for stats saving not to work may be that you are missing this directory.
Marco, i keep reading posts here that this extension doesnt save players stats for perks. That if its installed it wont level them up etc. So is this true or not?
If it is true, why is it doing that? what is prventing this mutator to save a players exp to level their characters just if they were playing without this mutator?
Marco, i keep reading posts here that this extension doesnt save players stats for perks. That if its installed it wont level them up etc. So is this true or not?
If it is true, why is it doing that? what is prventing this mutator to save a players exp to level their characters just if they were playing without this mutator?
I don't plan to make a stat editor, however you can slightly edit player stats in server by logging in as admin, then in 'Esc' menu go to "Admin" tab, right click a player name there and you can do one of several actions.One question - any chance to get stats files editor?
Would like ho have possibility to add/remove/change some stats/points
It uses the map rotor KF2 normally has, so maplist can be easily edited from WebAdmin.Also is there any possibility to add custom maps to xVote like we do via PCServer-KFEngine.ini?
I don't plan to make a stat editor, however you can slightly edit player stats in server by logging in as admin, then in 'Esc' menu go to "Admin" tab, right click a player name there and you can do one of several actions.
It uses the map rotor KF2 normally has, so maplist can be easily edited from WebAdmin.
THX for reply! Will try and revert with resultI run into that all the time Mr weegley, usually a couple server restarts or a pc restart fixes it for me.
I'm open to help extend the mod, if you're willing to open up the source Marco
Sure, I added download link for the source code in the first post.
Awesome, I'd like to add in a perk point reset feature that I've been dying to have.
Great job on the mod by the way