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[Mutator] Server Extension mod

Werner2

FNG / Fresh Meat
Jul 15, 2015
6
0
0
Do you mean this ?
Sure do.


By the way Marco, could you update Ext_PerkBase.uc (line 970) to:

Code:
DefPerkStats(4)=(MaxValue=1000,CostPerValue=1,StatType="Rate",UIName="Perk Rate of Fire (+&%)")
Rate of fire should increase per level, not decrease? It is just a little spelling error
 

Werner2

FNG / Fresh Meat
Jul 15, 2015
6
0
0
Marco, is there a feature available already in the mod that allows an admin to give a player back all of his/her points they already allocated back to the player? Akin to a perk point re-allocate function? Is this the "unload stats" feature available in the admin interface?

*Edit: I think I've made a change that allows for this, I'd like to run it by you first as you understand the code more than I. I'll post it in here in the next day or so
 
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VitaCola

FNG / Fresh Meat
Jul 20, 2015
3
0
0
GER, Cologne, K
Is this the "unload stats" feature available in the admin interface?
?yes, just login as Admin ingame, [ESC] -> Admin, right click on name.
-reset stats for statpoints & trait for the right spreadsheet

---
are you a server admin? did you ever try this out:confused: or are you just curious?
__________________
Marco: there is a error in the ServerExtReadme.txt line 6
Spoiler!

the [KFGame.KFGameEngine] already exist in PCServer-KFGame.ini (somewhere down, line 393) and belong there.
 

Werner2

FNG / Fresh Meat
Jul 15, 2015
6
0
0
?yes, just login as Admin ingame, [ESC] -> Admin, right click on name.
-reset stats for statpoints & trait for the right spreadsheet

---
are you a server admin? did you ever try this out:confused: or are you just curious?
__________________
Marco: there is a error in the ServerExtReadme.txt line 6
Spoiler!

the [KFGame.KFGameEngine] already exist in PCServer-KFGame.ini (somewhere down, line 393) and belong there.
Oh no, I'm not an admin but a player on a server who has this mod installed! :D
 

Plaugniir

FNG / Fresh Meat
Jul 18, 2015
38
0
0
Iowa
It's supposed to exist that's a references class for server actors. You just add ServerExtMut.ServerExtMut to the list. This is where all mutators are loaded from or you could add it to your batch script as the readme states. Good directions just a bad interpretation
 

Revocane

FNG / Fresh Meat
May 16, 2013
1
0
0
ReadMe is better than most I see for mutators and whatnot. I'm really confused as to the first part though. Move KF2GUI.u to the BrewedPC folder? I don't see ANY file in the .zip named that. Everything else is there though.

I seem to be having an issue joining on the same machine the server is running off of as well. Other people can join it, but I get the skipping authentication because I'm joining from a local session?
 
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Krayziee

FNG / Fresh Meat
Nov 24, 2013
40
0
0
Netherlands
ReadMe is better than most I see for mutators and whatnot. I'm really confused as to the first part though. Move KF2GUI.u to the BrewedPC folder? I don't see ANY file in the .zip named that. Everything else is there though.
Had the same thing with KF2GUI.u, it's not included, I think it is for future updates. Mod works fine without it.
 

MNaCe

FNG / Fresh Meat
May 19, 2015
41
0
0
Marco is there a way to have unlimitted maps in the map voting window? its capped and only a certain amount of maps can be saved :(
 

MNaCe

FNG / Fresh Meat
May 19, 2015
41
0
0
still need to know why can you only add certain amount of maps to the map vote list?

Got 100+ maps and they dont show there.
 

Marco

Active member
May 23, 2009
644
230
43
Finland
When will a new version be released and what features will it hold?
I guess I'll wait for new KF version with new perks before I make a new version.

So, I've been thinking.
Would you like a flash interface?
No, tbh I hate the flash interface because from a programmers perspective it is annoyingly difficult to make small tweaks to it. Once KF comes with bugfixes to not being able to use custom assets online, I will add some better menu textures to it.

still need to know why can you only add certain amount of maps to the map vote list?

Got 100+ maps and they dont show there.
Well all I can say I didn't program any hardcoded limit to my mod. So next question is, are you adding the maps with webadmin or manually through editing ini file?
If webadmin, then the limit could very well be there and in that case you just have to edit the ini file to add them.
 

Plaugniir

FNG / Fresh Meat
Jul 18, 2015
38
0
0
Iowa
Well all I can say I didn't program any hardcoded limit to my mod. So next question is, are you adding the maps with webadmin or manually through editing ini file?
If webadmin, then the limit could very well be there and in that case you just have to edit the ini file to add them.
We've tried adding them both through the .ini and the WebAdmin Page. It seems to just not allow more than about 40 in 1 specific maplist.

Any chance on a current source version with the added Duracell and off perk damage? Mine never wants to load the Duracell trait just shows warning server side saying can't load class. Everything looks to be setup correctly in ServerExtMut.ini.

Interested in testing beta code as well. I know enough UnrealScript to modify code and fix bugs but that's about my limit for now
 
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Slie

FNG / Fresh Meat
Dec 16, 2010
270
5
0
Know of anyway to get a difficulty setting to work in mapvote? It appears that when a map changes, the game itself automatically prefixes the launch with ?difficulty=x (x being set in KFGame.ini). Lets say I add HOE difficulty to mapvote and my KFGame is set to 2, what ends up happening when a map changes is: "?difficulty=2?difficulty=3". Subsequently, the second difficulty parameter is ignored.
 

Plaugniir

FNG / Fresh Meat
Jul 18, 2015
38
0
0
Iowa
Game Options

Game Options

Know of anyway to get a difficulty setting to work in mapvote? It appears that when a map changes, the game itself automatically prefixes the launch with ?difficulty=x (x being set in KFGame.ini). Lets say I add HOE difficulty to mapvote and my KFGame is set to 2, what ends up happening when a map changes is: "?difficulty=2?difficulty=3". Subsequently, the second difficulty parameter is ignored.
Don't change it in the Mutator section. Do it like this
Spoiler!


The KFGame.ini is what the server broadcasts the difficulty as in the Server Browser. Add GameDifficulty=6 there and it will say "ANY" in Server Browser letting players know that it's adjustable within the game.
 
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Slie

FNG / Fresh Meat
Dec 16, 2010
270
5
0
Thanks. I wasn't doing it in the mutator section. I didn't know the game broadcasts what ever is in the ini, not what the actual game is running at. When i checked in game it always said suicidal regardless of using HOE difficulty when map voting. Then both difficulties showed up in the change map in web admin.

Edit: It appears that since I used the difficulty=2 in my launch, it was overriding the setting in the vote..
 
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Plaugniir

FNG / Fresh Meat
Jul 18, 2015
38
0
0
Iowa
Game Voting

Game Voting

I set up my voting like that so you could vote for any difficulty once you got in game, Which will change difficulty it just continues to broadcast what is set in the .ini
 

MNaCe

FNG / Fresh Meat
May 19, 2015
41
0
0
still no way to add more than 30+ maps on the vote map list neither in the .ini or the game admin panel and Marco is not saying much :/