Wow scary what happened to you reecntly? You are just chucking everything out in suprise! Good job again
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Wow scary what happened to you reecntly? You are just chucking everything out in suprise! Good job again
Just wondering, why did you choose to use C++ with all those compatibility issues of native code under Linux instead of using Java? I don't think that slightly slower performance of executing JIT compilation instead of native build could be a problem in this case. Or just for fun?
I need your log file, specifically, lines similar to this:don't work for me...
1) download ServerAchievements_v1.1 и ServerAchievementsPack_v1.1
2) copy the contents of the system and textures folders into their respective folder
3) add line to MutLoader.ini
4) add lines to killingfloor.ini
- Mutator=ServerAchievements.SAMutator
5) add lines to ServerAchievements.ini
- ServerPackages=ServerAchievements
- ServerPackages=ServerAchievementsPack
- achievementPacks=ServerAchievementsPack.FailAchievements
- achievementPacks=ServerAchievementsPack.FunAchievements
- achievementPacks=ServerAchievementsPack.StockKFAchievements
- achievementPacks=ServerAchievementsPack.StockMapsHard
- achievementPacks=ServerAchievementsPack.StockMapsHellOnEarth
- achievementPacks=ServerAchievementsPack.StockMapsNormal
- achievementPacks=ServerAchievementsPack.StockMapsSuicidal
but in game i see -THIS
that i do wrong?
ScriptLog: Attempting to load 2 achievement packs
ScriptLog: Successfully loaded ServerAchievementsPack.StockKFAchievements
ScriptLog: Successfully loaded ServerAchievementsPack.StockMapsHellOnEarth
ScriptLog: Successfully loaded 2 achievement packs. Added 1 package names to the package map
ScriptLog: Successfully loaded 0 achievement packs. Added 0 package names to the package map
achievementPacks=ServerAchievementsPack.StockEventAchievements
good work
ah...
Win32 host ....
c++ - xxxxxx.exe is not a valid Win32 application
Win2003R2
A kernel check is outside an object.
Not quite sure what your win32 error is about?
dialogbox
saremotedatabase.exe is not a valid Win32 application
I think ...
VusualStudio 2010 default compile.
no move XP
move vista
XP compatible
Need option in VS2012 SP1.
I am not going to bother with Win64. There is no benefit for switching to x64 since this program is extremely light.Сделай на Win 64 уже,ну сколько можно ждать.
Host Log
Achievement data URL: share\etc\saremotedb.sqlite
Listening on tcp port: 30000
ini file
[ServerAchievements.SAMutator]
useRemoteDatabase=True
tcpPort=30000
hostname=192.168.1.10
localHostSteamID64=
serverPassword=pass_test
Server log
ScriptLog: Attempting to load 2 achievement packs
ScriptLog: Successfully loaded ServerAchievementsPackz.ZMTAchievementPackHell
ScriptLog: Successfully loaded ServerAchievementsPackz.ZMTAchievementPackSuicide
ScriptLog: Successfully loaded 2 achievement packs. Added 1 package names to the package map
Log: ServerTcpLink KF-Testmap6p_FiringRangeV2.ServerTcpLink (Function ServerAchievements.ServerTcpLink.PostBeginPlay:0016) Invalid multihome IP address IPTOUSEHERE?Mutator=MutKFAntiBlocker.MutKFAntiBlocker
Log: STEAMAUTH : SteamAPI_Init failed
ScriptLog: Cannot reach remote host 192.168.1.10:30000
Reply from 192.168.1.10: bytes=32 time<1ms TTL=128
I'm sorry often in question.
I tried to create a Achievement.
Achievement worked, but I could not save.
Mistake of setting?
Tested
Win2003R2 x86 or Win2003R2 x64
Code:Host Log Achievement data URL: share\etc\saremotedb.sqlite Listening on tcp port: 30000
Code:ini file [ServerAchievements.SAMutator] useRemoteDatabase=True tcpPort=30000 hostname=192.168.1.10 localHostSteamID64= serverPassword=pass_test
Code:Server log ScriptLog: Attempting to load 2 achievement packs ScriptLog: Successfully loaded ServerAchievementsPackz.ZMTAchievementPackHell ScriptLog: Successfully loaded ServerAchievementsPackz.ZMTAchievementPackSuicide ScriptLog: Successfully loaded 2 achievement packs. Added 1 package names to the package map Log: ServerTcpLink KF-Testmap6p_FiringRangeV2.ServerTcpLink (Function ServerAchievements.ServerTcpLink.PostBeginPlay:0016) Invalid multihome IP address IPTOUSEHERE?Mutator=MutKFAntiBlocker.MutKFAntiBlocker Log: STEAMAUTH : SteamAPI_Init failed ScriptLog: Cannot reach remote host 192.168.1.10:30000
Code:Reply from 192.168.1.10: bytes=32 time<1ms TTL=128
Log: ServerTcpLink KF-Testmap6p_FiringRangeV2.ServerTcpLink (Function ServerAchievements.ServerTcpLink.PostBeginPlay:0016) Invalid multihome IP address IPTOUSEHERE?Mutator=MutKFAntiBlocker.MutKFAntiBlocker
Spoiler!
Not sure what this line is all about:
Can you try runnign the mod without multihome IP? That seems to be causing some kind of problem.Code:Log: ServerTcpLink KF-Testmap6p_FiringRangeV2.ServerTcpLink (Function ServerAchievements.ServerTcpLink.PostBeginPlay:0016) Invalid multihome IP address IPTOUSEHERE?Mutator=MutKFAntiBlocker.MutKFAntiBlocker
ucc server KF-EvilSantasLair.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?Mutator=ServerAchievements.SAMutator
ScriptLog: Mutators ServerAchievements.SAMutator
ScriptLog: Attempting to load 1 achievement packs
ScriptLog: Successfully loaded ServerAchievementsPack.StockKFAchievements
ScriptLog: Successfully loaded 1 achievement packs. Added 1 package names to the package map
Log: STEAMAUTH : SteamAPI_Init failed
ScriptLog: Cannot reach remote host 192.168.1.10:30000
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: KFLRules = KF-EvilSantasLair.KFLevelRules0
ScriptLog: Game length = 2
ScriptLog: UdpServerQuery(crt): Port 7717 successfully bound.