SteamID doesn't properly work for local hosts. The host of listen servers or solo games will have a jarbled string of characters as their steamid, instead of the 16 digit number. This in turn means different accounts on a local host will be sharing stats.
Is there a limit to how many Weapons and/or Weapon Categories that you can use with ServerPerks v5.10? I I know that all of my Pickup names are correct in the ServerPerksV5.ini file, but when I launch the server and change levels or GameConfigs the server crashes.
I then removed a bunch of weapons that I recently added to the ServerPerksV5.ini and found my server to be stable.
Right now in my stable ServerPerksV5.ini file I have 13 WeaponCategories and 117 weapons.
However, I am wanting to use 22 WeaponCategories, which I can narrow down if this is the problem, with 228 weapons. I do have some weapons that I could remove if the limitation is something in between 117 weapons and 228.
Or is it a character limitation in the file? With spaces I see that I have 11,291 characters.
Edit: I just kept on adding more weapons until it couldn't handle anymore. I found out that the magic number was 135 weapons, 16 weapon categories (pretty sure this # does not matter), or 6,977 characters. What appears to be the important # is the character count. With spaces I have 7,019 characters. Maybe 7,000 is the limit? I will try to add a combination of weapons that hits right at 7,000 to see if it will permit it.
Big thank you Marco and thank you for adding the Vehicle fix and the custom character select.
@Hemi this is going to be so cool on the WPC servers, yay no more chicken running around on DeadSpace eh?
Hello. Where source code for 5.50 version?
Strange i am decompile mut, just decompile. After that compile back. No errors, all runing fine. But when i am connected on server my game interface broken...why? What i miss? If use just compiled mut from this first post no broken interface in game...
How about you don't export/recompile the mod for additional version mismatches, unless you can present with a valid reason to do so.
Sry, what you mean? I am tested on clear server without any mutators... I am copy files from archive to system folder and decompile it, because you not give us source code for ver 5.50. What i miss?
Then you share source for 5.50? and i try compile it again?
Marco can you explain how its work and for what this?
- Added ability to set custom character categories (by writing in config: <category name>:<character name>, as example):
CustomCharacters=Dead Space:AdvancedArmor
CustomCharacters=Half-Life 2:Combine_Soldier
CustomCharacters=Half-Life 2rison_Guard
not understand how i cam use it? I need upload model first on server and after add this to my player?
Ok, i see. Then its very sad, because i want translate perks for my native lang... Then its not posseble anymore...
Also anyone can feel free to help me create different translations of this mod by editing the included .int files (you get with the download) with some text editor, then paste your translations on PasteBin and post the link on this thread along with the information of which language you translated it to and the translation file format (as example: French = .frt, Japanese = .jap, English = .int) and I will include it with the mod download.
I really laughed when I read this Marco. Thank you. I feel like you have singled me out here. I could have easily made this mistake being a n00b Server Admin. Luckily, I did not. Anyway, my last final is today. Once I am done with that I am going to work on my server some more. I am trying to eliminate every possible problem myself first before posting my log file in here. Also I need to update my Server Perks to v5.5 now that it has been released. Maybe all of that hard work will pay off and correct any of the problems that I was having.- Set ServerPerksMut.u to have ServerSideOnly flag enabled so dumb server admins can't add it to serverpackages (thus risking for more version mismatch errors).
the only reason you would need to edit the main serverperksmut is to add custom stats (for leveling up custom perks as to not conflict with eachother, eg: addin in new damtype to level new perk with new guns)
besides, it's not hard to rename everything, just use notepad++ (or context or whatever you use) to do a search+replace in all files in a folder, then rename the folder.