Glad you are enjoying the mod. Here are some answers to your questions:
Thanks for your feedback!
Cheers for your time and effort!!
Some things i hope this mod caters for in the future:
- An option for DM as well as TDM
No plan for this, there are plenty of TDM/DM mutators for KF already out there.
** Sure, but none with Gun Game this would require at another set of spawns per map as well though at last, so i can understand this would be more than just changing a few lines of code to implement.
- Ability to have reverse gun list as a flag so we can set it via the map vote game configs, ie reverse=0, it wasnt working when i tried the breverselist=true
This already exists and I know it works 1) because I tested it, 2) because there is a server running it right now. Try setting it in your webadmin, and make sure you switch maps afterwords.
** I'll have another play with this tonight, i was hoping to have both Gun Game and Reverse Gun Game in the map vote alongside RPG, it wasnt working when i tried it, but knowing me, i probably had a typo
- Ability to customize the weapons order
I'll probably add this.
- Ability to set the required kills per weapon also.
I'm thinking about this, but I'm not sold on it yet.
** Possibly not per weapon ie 2 kills with 9mm 5 kills with mp7, but more like a global flag, which can be set and affects every weapon.
- Team spawns blocked off so the opposition cant sit and baserape (at least allow the other team to spawn first!)
Doesn't really fit with the simplistic design of the mod. There is already spawn protection for 2 seconds after you spawn. I may up this to like 5 seconds to help prevent spawnkilling.
** I'll didnt seem to notice any spawn protection time, but i'll check my settings again
- Ability to set a respawn delay.
I'll think about this one, although it kind of goes counter to the fast paced ideal of the mod.
** It does, but it does give more flexibility for admins to try different gamestyles, also will help create more of a sense of value of your life, i think this can also be accomplished by changing the MaxLives setting, if i set it to 27
I'm loving Braindeads idea, that could play very well on large open maps, ie Farm