Mod Release - KF Gun Game v. 0.50 Alpha

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cichy

FNG / Fresh Meat
Oct 14, 2010
55
3
0
36
Poland
cichy.ath.cx
As for game type is concerned, we only play Killing Floor (ZED's extermination) and now Gun Game so basically only two game types. I've attached mapvote.ini and as You can see when game is switched to Killing Floor it switches Game type properly.

Code:
[KFMapVote.KFVotingHandler]
VoteTimeLimit=60
ScoreBoardDelay=5
bAutoOpen=True
MidGameVotePercent=50
bScoreMode=False
bAccumulationMode=False
bEliminationMode=False
MinMapCount=2
MapVoteHistoryType=xVoting.MapVoteHistory_INI
RepeatLimit=0
DefaultGameConfig=0
bDefaultToCurrentGameType=True
bMapVote=True
bKickVote=True
bMatchSetup=False
KickPercent=51
bAnonymousKicking=True
MapListLoaderType=xVoting.DefaultMapListLoader
ServerNumber=1
CurrentGameConfig=5
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="KF",GameName="Killing Floor Default",Mutators="KFPatHPLeft.MutPatHPLeft,IJCWeaponPack-BDRifle-WhiteV27.MutIJCBDWeaponPack,XBanMut_v02b.XBanMut_v02b,MutKFAntiBlocker.MutKFAntiBlocker",Options=)
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="KF",GameName="Killing Floor Hell on Earth",Mutators="KFPatHPLeft.MutPatHPLeft,NoKillStats.NoKillStats,IJCWeaponPack-BDRifle-WhiteV27.MutIJCBDWeaponPack,XBanMut_v02b.XBanMut_v02b,MutKFAntiBlocker.MutKFAntiBlocker",Options="Difficulty=7")
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="KF",GameName="Killing Floor Suicidal",Mutators="KFPatHPLeft.MutPatHPLeft,NoKillStats.NoKillStats,IJCWeaponPack-BDRifle-WhiteV27.MutIJCBDWeaponPack,XBanMut_v02b.XBanMut_v02b,MutKFAntiBlocker.MutKFAntiBlocker",Options="Difficulty=5")
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="KF",GameName="Killing Floor Hard",Mutators="KFPatHPLeft.MutPatHPLeft,NoKillStats.NoKillStats,IJCWeaponPack-BDRifle-WhiteV27.MutIJCBDWeaponPack,XBanMut_v02b.XBanMut_v02b,MutKFAntiBlocker.MutKFAntiBlocker",Options="Difficulty=4")
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="KF",GameName="Killing Floor Normal",Mutators="KFPatHPLeft.MutPatHPLeft,NoKillStats.NoKillStats,IJCWeaponPack-BDRifle-WhiteV27.MutIJCBDWeaponPack,XBanMut_v02b.XBanMut_v02b,MutKFAntiBlocker.MutKFAntiBlocker",Options="Difficulty=2")
GameConfig=(GameClass="KFGunGame.KFGG",Prefix="GG-",Acronym="KFGG",GameName="Killing Floor Gun Game",Mutators="XBanMut_v02b.XBanMut_v02b",Options="MaxPlayers=32,MinPlayers=6")
 

EpharGy

FNG / Fresh Meat
Jan 3, 2011
1,350
63
0
Australia
www.sykosis.co.uk
Part from my KFMapVote.ini
Code:
GameConfig=(GameClass="KFGunGame.KFGG",Prefix="GG-",Acronym="KFGG",GameName="Killing Floor Gun Game",Mutators="XBanMut_v02b.XBanMut_v02b",Options="MaxPlayers=32,MinPlayers=6")
What's wrong with it, what to change?


I had issues having a nonwhitelisted gametype in my mapvote as i beleive it checks all valid gametypes setup in the ini against the whitelist, if any files are not whitelisted, perks will be broken (yes even if switching to your normal whitelisted KF gametype)

Specifically I had this happen with regular KF when i had RPG mod as a gametype.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
I had issues having a nonwhitelisted gametype in my mapvote as i beleive it checks all valid gametypes setup in the ini against the whitelist, if any files are not whitelisted, perks will be broken (yes even if switching to your normal whitelisted KF gametype)

Specifically I had this happen with regular KF when i had RPG mod as a gametype.
Exactly this. If the system packages are in your Server.ini with other ServerPackages, they are checked against the whitelist and break if found.
 

Bangulo

FNG / Fresh Meat
Nov 2, 2011
48
14
0
Question, Why is it that the teams always get uneven when playing with bots? also is there a way to make the bots a little more harder. b/c they seem completely beginner.
 

cichy

FNG / Fresh Meat
Oct 14, 2010
55
3
0
36
Poland
cichy.ath.cx
Exactly this. If the system packages are in your Server.ini with other ServerPackages, they are checked against the whitelist and break if found.
Yeah I've noticed it. That's why I'm running GunGame on different port, so there's no collisions with Killing Floor, just needed to specify ini file in launch parameters:)
 

Bangulo

FNG / Fresh Meat
Nov 2, 2011
48
14
0
i just set min players to 2 so there is no bots. the bots are practically useless. Anyways i think if no player hasn't killed with katana and time runs out maybe a sudden death mode instead of the game just ending and no one wins?