RO2 MG42 needs allot more recoil

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Sgt.NightFire

FNG / Fresh Meat
Mar 26, 2006
717
123
0
I am pretty shocked that the MG42 was put in the game so early, especially with the current recoil on the weapon, it's incredibly low! I compared it to the MG34 and even that one had a bigger recoil, the MG42 has a incredible kick, but the current MG feels like there is no kick at all, i just came from a server and within 2 minutes a guy on the mg42 already had 20 kills!

The recoil needs a serious increase, please look at the MG42 from RO ostfront or even better, Darkest Hour, there it was perfect, deadly but a good amount of recoil.

I also noticed that because the MG42 is in the game, everyone rushes over to the axis side, out of 5 maps i played just now, we all lost the rounds with mostly the axis murdering us with the MG42, why not add another weapon for the Russians? The IOM mod already has a worthy mg!
 

aaz777

FNG / Fresh Meat
Jun 30, 2013
1,840
3
0
Russia, Pushkin
original game has many things like that and i am not wondered that they made mg42 with these characteristics. I doubt they will change it
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
The issue isn't recoil exactly. The MG42 shouldn't have more recoil because the MG42 simply didn't have that much recoil. If you're talking realism: realisticly it would be harder to whip the thing around the way people do and it would be hard to keep it from bouncing around when fired, but it wouldn't climb like MGs are often depicted as doing.

IOM fixes it pretty well by making it harder to keep on target, not with more recoil.
 
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Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
0
Actually the MG42 should have less recoil/muzzle climb and be more accurate as well, at least if it is to accurately mimic the real life weapon.

The real life weapon is extremely controllable deployed:
https://www.youtube.com/watch?v=GfJkU4Sah8I

However wielding the weapon undeployed is too easy, and I believe that an extra press of a button to simulate the assault stance should be implemented (for ALL MG's!), that should prevent the rambo'ing we see with all MG's ingame.
 
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mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
Actually the MG42 should have less recoil/muzzle climb and be more accurate as well, at least if it is to accurately mimic the real life weapon.

The real life weapon is extremely controllable deployed:
https://www.youtube.com/watch?v=GfJkU4Sah8Ihttps://www.youtube.com/watch?v=GfJkU4Sah8I

However wielding the weapon undeployed is too easy, and I believe that an extra press of a button to simulate the assault stance should be implemented (for ALL MG's!), that should prevent the rambo'ing we see with all MG's ingame.
Alllll of this.
Sideways recoil is in game (Look at the way the MKB goes left/right as well as up).
Okay I was thinking it was, in that case MG42 should definitely have more horizontal recoil than vertical recoil, a firearm that heavy isn't going to climb just under the power of recoil.
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
0
Extra Mouse Click when hip fired.

Other forms of firing are fine. Its cool to go up against one with your rifle.

I basically agree, only thing is I feel that muzzle climb should be decreased and accuracy increased (the real weapon is deadly accurate). This will ofcourse make it even more lethal when deployed, just like the real thing, but if the extra mouse click for assault stance is implemented I believe that will even things out.

That having been said it's obvious that having a weapon like the MG42 around WILL increase Soviet casualties, and it should as well, therefore I strongly believe that Soviet reinforcement numbers should be increased on every map. Not only would this balance things out, it would actually add abit more realism as well considering the massive advantage in manpower the Soviets generally held.
 
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Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
0
Other forms of firing are fine. Its cool to go up against one with your rifle.

If by cool you mean "makes your blood run cold", then yeah :p

But no I agree, it is fun and challenging, and it feels really rewarding when you manage to pick him off :)
 
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seienchin88

FNG / Fresh Meat
Jul 16, 2013
326
0
0
Actually the MG42 should have less recoil/muzzle climb and be more accurate as well, at least if it is to accurately mimic the real life weapon.

The real life weapon is extremely controllable deployed:
https://www.youtube.com/watch?v=GfJkU4Sah8I

However wielding the weapon undeployed is too easy, and I believe that an extra press of a button to simulate the assault stance should be implemented (for ALL MG's!), that should prevent the rambo'ing we see with all MG's ingame.

YES:D
that would be so good
 

Sgt.NightFire

FNG / Fresh Meat
Mar 26, 2006
717
123
0
The issue isn't recoil exactly. The MG42 shouldn't have more recoil because the MG42 simply didn't have that much recoil. If you're talking realism: realisticly it would be harder to whip the thing around the way people do wand it would be hard to keep it from bouncing around when fired, but it wouldn't climb like MGs are often depicted as doing.

IOM fixes it pretty well by making it harder to keep on target, not with more recoil.

Im not talking about realism, im talking about game balance!
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
Im not talking about realism, im talking about game balance!
But we still don't want to toss realism out the window. I once saw a WW2 Mod for ArmA 2 and someone picked up and MG42 and fired a burst from it and it went vertical immediately, I would've laughed were I not completely disgusted :I
I agree that something needs to be done, but not silly recoil, perhaps the good ole right mouse before left mouse thing.
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
Along with the other mgs, I think a second click to center the barrel for a more logical stance when hip firing, but slow movement speed and traversing speed down to reflect the mass of those weapons. Enabling them to out smg the smg's is just silly.

Play a map like station or commisars and instead of providing suppressing fire as they would have, you can hear the 42's all inside ramboing.
 

Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
Im not talking about realism, im talking about game balance!

RO2 is a game based on a real war, with real weapons, and is generally considered to be striving for realism. More than one game has been ruined in the holy name of balance. There are more and better ways to reach balance than blindly adding ridiculous recoil and/or bullet spread. Or perhaps you'd like to go back to the RO:Ost PPSh that at launch had a recoil that pretty much made you look up at the sky after a quick burst?

There are plenty other games to play that heavily favors "balance" over realism. Luckily RO2 isn't one of them.
 

Mikeedude

FNG / Fresh Meat
Apr 7, 2009
409
5
0
Penzance, cornwall
There are plenty other games to play that heavily favors "balance" over realism. Luckily RO2 isn't one of them.

I do hope you are joking,the whole game is set up to try to balance the opposing sides.
From weapon numbers to rarity of weapons to reinforcement numbers to map balance.

As for the mg debate I would just like it so I am less accurate firing my mg from the hip than my smg,pistol or rifle.