Limit smoke nades a bit more

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breadtruck

Active member
Nov 21, 2005
770
84
28
Wisconsin, USA
While I enjoy the smokes, It seems to be too much in the games Ive been playing.

Id like to see the commander with 1 smoke, and 1 frag grenade. Will force them to choose a better area to toss it rather than how it is now, where people just kinda lob em together anywhere on the map. lol
 

[5.SS]Strother

FNG / Fresh Meat
Mar 19, 2006
2,506
0
0
West "By God" Virginia
I havn't played online with the new patch yet (i just got RO on my new laptop) so I'm not sure how the grenades are working in game. I'm curious if they will be used as how I thought they would be (abused) or if they would be used properly.
 

Droog

FNG / Fresh Meat
Mar 20, 2006
229
0
0
[5.SS]Strother said:
I havn't played online with the new patch yet (i just got RO on my new laptop) so I'm not sure how the grenades are working in game. I'm curious if they will be used as how I thought they would be (abused) or if they would be used properly.

Well, for instance Germans can't defend South Railyard on Stalingrad anymore because Russians completely block the capzone with smoke. Go figure.
 

ROMMEL34

FNG / Fresh Meat
Jan 21, 2006
184
0
0
Pittsburgh
First good work on the level. It is by far the best looking level in RO so far and it is an especially fun infantry level.
As for the smoke grenades....well the only thing I can say about smoke grenades is that the Soviets rarely had any.
Only the Germans used smoke grenades frequently so I'd like to see a bit of an restriction (like one smoke grenade) for the Soviet side. After all RO is not COD 2 where realism is unnessisarely sacrificed for "entertainment"?! :mad: (I am still mad I bought COD 2!)
 
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Zbojnik

FNG / Fresh Meat
Mar 30, 2006
670
0
0
Chicago
Your not the only one. I wish they limited the smoke grenades a bit more also. Here's another one of my ideas. Instead of giving German's smoke grenades, how about start the game with a smoke barrage right infront of the Russian positions. This would allow a bigger smokescreen, more cover and make it much more fun to defend.
 

Sgt._Geist

FNG / Fresh Meat
Feb 23, 2006
310
0
0
Smokes are cool, but yes to need to be limited... and also..

Unless they put rules in a clan match.. i can see smokes getting a bit annoying..
 

Harry S. Truman

FNG / Fresh Meat
Mar 23, 2006
584
0
0
Ah...your comment suggest a change of tactics rather than a limit of smoke. Personally I love em. The maps all seem new again when someone puts down a smoke you didn't expect.
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
I think smoke should be limited to one MAX for the commanders, and only be on certain maps. There are some made better by smokes, there are some not.
 

Creutz

FNG / Fresh Meat
Mar 21, 2006
129
0
0
43
Drude said:
People just whine because their old tactics wont work.

Think and improve.

So true. The smoke nades make the game more interessting.
I find the battlefield more open now.
G
 

[-project.TwentY3-]

FNG / Fresh Meat
Nov 22, 2005
172
1
0
Drude said:
People just whine because their old tactics wont work.

Think and improve.

What new tactics?
Throw 8 smokenades near the objective?
That is happening on publics right now. Thats the only tactic, with smoke greanades.
 

Ralfst3r

FNG / Fresh Meat
Nov 21, 2005
3,043
293
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37
The Netherlands
I think the devs will see what happends with the smokies on the big public. And i'm sure they will adjust the proper balancing to them if that's deemed necesarry.
 

LazerMane

FNG / Fresh Meat
Jun 23, 2006
109
0
0
PEOPLE PEOPLE remember now that the patch was just released today. Of course every single commander out there is going to be spamming smoke grenades because they're new to the game.

Give it a week or two to cool down and THEN come tell me that they need limiting.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,893
679
0
33
Netherlands
www.tangodown.nl
IMO the smoke grenades are used pretty good, by good commanders at least.
last night on konigsplatz the russian tank was raping us, so i asked the commander to smoke it, wich he did. i thanked him, crawled around to the side of the tank since he could not see me and killed it off with a faust.
i smell a whole new world of possibilities.
also, i love the density of the smoke:eek:
 

Rameusb5

FNG / Fresh Meat
Feb 23, 2006
871
1
0
I think the problem here is that the commander gets 2 new smoke nades EVERY time he spawns.

One possible solution to this is for the game to check to see if there are any active smokescreens when the commander spawns. If there is, he only gets frag nades.

That would prevent someone from hucking two smoke nades, killing themselves, and then spawing with two NEW smoke nades, hucking them, killing themselves, and so forth.

A griefer could probably chuck a hundred or so nades on a map, killing the performance so bad that it either brings the server down or forces everyone to log off.


I was a big supporter of smoke grenades, and still am. But they WILL be abused and need to be limited, IMHO.
 

Droog

FNG / Fresh Meat
Mar 20, 2006
229
0
0
Drude said:
What, does smoke count "invuln barrier of thick smoke".

Just kill the russians and move forward.
Being a "senior member", did you ever played this game at all? Germans have nowhere to "move forward" from South Yard in Stalingrad, it's their last defense. The problem with smoke is, they can't shoot the attacking russians from german spawn. They can't go and attack russians from the rear becouse of the minefield. So their only option is to throw nades into the smoke.

On the side note: I'm quite amazed about the whole discourse about the smoke granades on these forums. Do you realize that smoke completely changes the tactics on many maps? Do you personally like this change that was imposed on you? Does it look realistic to you?
 

Lonyo

FNG / Fresh Meat
Nov 21, 2005
379
26
0
lonyo.co.uk
Droog said:
Being a "senior member", did you ever played this game at all? Germans have nowhere to "move forward" from South Yard in Stalingrad, it's their last defense. The problem with smoke is, they can't shoot the attacking russians from german spawn. They can't go and attack russians from the rear becouse of the minefield. So their only option is to throw nades into the smoke.

On the side note: I'm quite amazed about the whole discourse about the smoke granades on these forums. Do you realize that smoke completely changes the tactics on many maps? Do you personally like this change that was imposed on you? Does it look realistic to you?

The devs changed the caps on Kaukasus (stopping the tower being recappable) because the new leaning feature apparently made the game easier for the defenders. (IIRC)

There have been (I think) no changes to maps since the addition of smoke grenades, so maps which were balanced with the old "rules" may not be balanced anymore, which could be an issue in terms of completely messing up the balance of maps. Not saying it definately will change the balance, but it could, since maps are mostly the same.