• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Killing Floor 2 announced for Playstation 4 - BRAND NEW TRAILER!

What part of no developer has ever achieved or held up to their promises of such before do you not understand? I want to believe, but until I see it I just cannot. Its no fault of TWI, but seeing larger and more refined developers fail in this aspect makes me apprehensive.

I understand perfectly, as I understand and trust TW with KF2's development. Just because they're developing for another platform doesn't mean they'll deliver a lesser version on PC. As it's been stated many times before, you'll be able to see how things are shaping up when the Early Access build is released. Have a little faith. Not every company is Activision, Electronic Arts or Ubisoft you know.
 
Upvote 0
What part of no developer has ever achieved or held up to their promises of such before do you not understand? I want to believe, but until I see it I just cannot. Its no fault of TWI, but seeing larger and more refined developers fail in this aspect makes me apprehensive.

Valve. L4D2. Just saying.

But let me see if I can explain even further.

We develop for PC. The only changes I can think of that would affect the PC version in any way whatsoever would be addition of UI elements to help out with controller support. There are a bunch of extra PC features that won't make it to PS4, but that's another matter.

For the PS4 version, we now have extra, real specialists in house (Hi, Terry). There's a bunch of (bloody complicated) engine to finish up to make it run on PS4. There's obvious things to be replaced - all the Steamworks stuff, for example. We also need to look at UI, gameplay/balance and other issues to ensure that the game gives a good console experience.

But, bollocks to it. The real answer is to a) have a little faith and/or b) simply wait and see. If we screw up, don't buy it.

Just because history says that a bunch of people get lazy, cheap, careless, pick an adjective when it gets to doing multiple does not mean that we are going to make the same mistakes.
 
Upvote 0
Just because history says that a bunch of people get lazy, cheap, careless, pick an adjective when it gets to doing multiple does not mean that we are going to make the same mistakes.

That was exactly what I was thinking the whole time, reading this thread.

You guys are promising a lot. People have concerns and doubts, which is totally understandable considering how half done other titles got delivered in the past (by other companies). I just don't get why you guys even bother with consoles because (like you said in your post) it seems to be horrible and complicated to develop on those platforms. I think a lot of people will agree that we would like to see you guys putting this energy into the the development of the pc-version, the platform on which KF1 still gets played to death by quite a lot of people where the majority will, for sure, buy this game. From what I've seen so far, I really do have a lot of faith in you guys, I just don't understand why supporting, patching and developing for a platform where most of you guys are not "native" on (??? correct me if I'm wrong), would make much sense. I doubt that the revenue will really worth the hassle.
 
Last edited:
Upvote 0
Valve. L4D2. Just saying.

But let me see if I can explain even further.

We develop for PC. The only changes I can think of that would affect the PC version in any way whatsoever would be addition of UI elements to help out with controller support.
[...]

basically, you're developing two different games?Ofc not for contents but for balancing the experience(enemies waves, tweaks for ia, feedback for changing some map sections and so on)?
 
Upvote 0
I'm still not very happy, even after all the attempts to calm the mob on this one. If only you guys had made that PC version, and then a konsole one. I just dont know any good game that has both a pc and a console version, and all the almost good ones, like Skyrim, would have been great if they didnt had the BS of those konsoles to carry with them.
 
Upvote 0
I'm still not very happy, even after all the attempts to calm the mob on this one. If only you guys had made that PC version, and then a konsole one. I just dont know any good game that has both a pc and a console version, and all the almost good ones, like Skyrim, would have been great if they didnt had the BS of those konsoles to carry with them.
Have a little faith. As stated, they are developing them individually.

Also, Skyrim is a bad example. It didn't have a crippled PC version (which was superior to console versions, mainly due to mod support).
 
Upvote 0
I'm still not very happy, even after all the attempts to calm the mob on this one. If only you guys had made that PC version, and then a konsole one. I just dont know any good game that has both a pc and a console version, and all the almost good ones, like Skyrim, would have been great if they didnt had the BS of those konsoles to carry with them.


Geeesh, even after one of the higher ups that is pretty knowledgable in the SEPARATE designs of this game have posted on this thread, there is still either an air gap, gout, pms or some other issue that is not making people happy about this.

If you understand about game design, what is used on one platform doesn't work on another platform. PLUS, I hate to bring it up, but for anyone thats been paying attention about the "ALPHA" footage on PC - that was probably done in late spring to early summer. Whats that mean? It means that the PC version was tried and true, probably before the PS4 was even started.

It's freakin amazing to see people get negative about a process that they have not seen nor understand the complexity of game builds. Just because other companies have cannonballed in what they thought was a mudpit and came out smelling worse - doesn't mean every other company that adds a new platform is going to do it the same way.

Do yourself a favor and go play one of those other god-forsaken flops, and then when KF2 for PC is available, come on back and be prepared to say one three letter word............

WOW.
 
Upvote 0
I'm still not very happy, even after all the attempts to calm the mob on this one. If only you guys had made that PC version, and then a konsole one. I just dont know any good game that has both a pc and a console version, and all the almost good ones, like Skyrim, would have been great if they didnt had the BS of those konsoles to carry with them.

None of us will be completely at ease until the Early Access is in our hands, but maybe everyone had a bit too much blind faith to begin with. You are all aware that we have been given little information about Killing Floor 2 itself, and what we do know is that the Early Access will be a buggy work-in-progress. Even so, most of you expected to buy into the Early Access ASAP. Now there is a PS4 version and you have all become hesitant. The concern is that KF2 will be consolized, with those buying into the Early Access being used as guinea pigs for the PS4 version. Even though the point of Early Access has always been to help test the game (like a guinea pig) and due to the Early Access only being on PC, feedback will be beneficial to the PC version in particular, thus addressing your concerns were they an issue. If you think it is wise to exercise cautious around multiplats, I don't see why you wouldn't be cautious around all games pre-release. Either you were going to take part in the Early Access because you wanted to help improve the game or it was just because you couldn't stand to wait any longer. Either way nothing has really changed if the little that you did see was enough to convince you to buy Killling Floor 2. If you had enough faith in Tripwire to consider buying into the Early Access before, I'd think you would have enough faith in them when they say there is nothing to worry about. I just find the reaction odd.

Still, if being "better than Skyrim" is supposed to be the goal, KF2 should more or less be the equivalent of god's gift to man. :rolleyes:
 
Upvote 0
Have a little faith. As stated, they are developing them individually.

Also, Skyrim is a bad example. It didn't have a crippled PC version (which was superior to console versions, mainly due to mod support).

It did, it was dumbed down and with ****ty interface. The mods are the only thing that saved that game. Still, Oblivion was better because at least that one had journal, and Morrowind was 10x better than both.

Smeggy said:
I just dont know any good game that has both a pc and a console version

Wilsonam already said one: L4D2

I'll say a few more: Portal, Portal 2, Half-Life 2, Planetside 2, XCOM, Fallout New Vegas, Warcraft 2, Warframe...
 
Upvote 0
It's freakin amazing to see people get negative about a process that they have not seen nor understand the complexity of game builds. Just because other companies have cannonballed in what they thought was a mudpit and came out smelling worse - doesn't mean every other company that adds a new platform is going to do it the same way. Do yourself a favor and go play one of those other god-forsaken flops, and then when KF2 for PC is available, come on back and be prepared to say one three letter word.

I'll be there with my wallet. I was considering buying it when it was available, even when it was early access or pre-order, something I almost never do, but now that's out of the question. Now it's waiting for patches, proper reviews and lets plays. Futhermore it's interesting you seems to know it all, how it's done, and how it's gonna be, and somehow have more rights to speak up as others do. I do not play flops, I mostly play Paradox stuff, completely non-konsole stuff. Real kb+mouse games that soak 1000's of hours. I'm not the fast&quick konsole guy, thats why I'm taking the time to post here.

Wilsonam already said one: L4D2
I'll say a few more: Portal, Portal 2, Half-Life 2, Planetside 2, XCOM, Fallout New Vegas, Warcraft 2, Warframe...
Hmm Portal was nice, the rest so-so to pretty bad imo. NV boring after I tried for like 10hours in total, Xcom I played for 30min, so much more examples of bad game due to konsolfication than good ones. Every time to same reasons: bad UI, crappy performance and bad quality for the PC. I guess we all know the Ubisoft dabacles lately. And you know what, those game where to be such great games, super PC optimized, blowing your mind, but like always, at release they sucked. Simply because Ubi did not focus on the product, but on the masses and big dosh.

Not saying this will be KF2's faith, but it certainly wont be better now that PS4 entered the stage. I really hope this turns out to be an example where it can go right.
 
Upvote 0
Valve. L4D2. Just saying.

But let me see if I can explain even further.

We develop for PC. The only changes I can think of that would affect the PC version in any way whatsoever would be addition of UI elements to help out with controller support. There are a bunch of extra PC features that won't make it to PS4, but that's another matter.

For the PS4 version, we now have extra, real specialists in house (Hi, Terry). There's a bunch of (bloody complicated) engine to finish up to make it run on PS4. There's obvious things to be replaced - all the Steamworks stuff, for example. We also need to look at UI, gameplay/balance and other issues to ensure that the game gives a good console experience.

Thanks you, that's exactly what I wanted to hear. It's nice that you're giving a lot of feedback now - it's just unfortunate it had to blow up like this.

Just because history says that a bunch of people get lazy, cheap, careless, pick an adjective when it gets to doing multiple does not mean that we are going to make the same mistakes.

Of course not, but it happens more often than not so you can understand people's anxiety about it.

But, bollocks to it. The real answer is to a) have a little faith and/or b) simply wait and see. If we screw up, don't buy it.

Actually, the first part was the real answer, but thanks. We have no choice but to wait and see. Good luck with the rest of the development! :)
 
Upvote 0
Of course not, but it happens more often than not so you can understand people's anxiety about it.

Actually, the first part was the real answer, but thanks. We have no choice but to wait and see. Good luck with the rest of the development! :)

Yes, we know - some of us have been victims of dodgy ports, so we're well aware of the problems! And thanks :)
 
Upvote 0
I'm still not very happy, even after all the attempts to calm the mob on this one. If only you guys had made that PC version, and then a konsole one. I just dont know any good game that has both a pc and a console version, and all the almost good ones, like Skyrim, would have been great if they didnt had the BS of those konsoles to carry with them.
Its ok, I'm still worried too. Less worried than I was after Ramm-Jaegers other posts in general discussion, but still worried non the less. Can only wait to see what happens.

Wilsonam already said one: L4D2

I'll say a few more: Portal, Portal 2, Half-Life 2, Planetside 2, XCOM, Fallout New Vegas, Warcraft 2, Warframe...
Fallouts suffered the usual bethesda curse of no modding potential on consoles, so they were only ok. I'm fairly certain they leave their games half baked because they know the modding community will do all the work for them, which would explain why TESO is awful / dead.

Warframe however, how could you even say that? Have you played warframe in the past two months? DE is so split on resources that they can't even finish core elements and fix dire issues. Ever since the Xbox version was announced the game has been falling apart in terms of quality. It was never very good on quality due to DE's ineptitude in the first place, but its worse than ever in that regard. Archwing is half baked garbage and has seen no action since the first week of its release. Lets put this in perspective - It took them over a month to make it so a player could toggle themselves out of another players ability cast. Said ability completely negated that players ability to interact with anything, including doing damage. It could be made to last over a minute at a time and could instantly be recast.
 
Last edited:
Upvote 0
www.killingfloor2.com has the latest panel talking about Killing Floor 2 to PS4. in the video, a staff member opens a folder and in one of the folders on the laptop it shows a file called;
"Killing Floor v18 102914 FINAL tripwire specs".


Hopefully that means most of the tweeking is completed and that it will have a release date soon.
 
Last edited:
Upvote 0