We have been investigating this and so far can find no consistent issues. We also had some strange lag issues right after the patch on our test server (hosted by gameservers). The player's pings were fine, but there was major lag and packetloss. Then the very next day we tested it for a couple of hours, with no issues. My initial thought is that either there was something going on within the Gameservers network, or some Steam related issue that was causing this hiccup. The rest of the issues mentioned here appear to be standard server overloading (too many players for the CPU on your server). We're watching this closely to see if there is indeed a new problem, or just some anomalous network issues right after the release. We'll keep you posted.
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