Can you set the taking of a cap to trigger a win for either side? Forgetting using required/secondary objectives - just an automatic win? Phaps using the event entry in the ROobjective properties?
If so are there events that can stop a sides reinforcment spawning either temporarily or perminantly setting by reinforcments to 0?
How about events, triggered by capping, that can enable/disable a team's ability to use artillary?
Finally, when the timer runs out on a round on an attack/defend map like orel, the team with the majority of caps wins. Can you set a map up so it only looks at certain caps to decide who wins?
Sticking with the orel example- the holder of the majority of the 3 'heights' objectives would win, irrespective of the status of the others?
Hope someone knows can help or at least point out what they know to be impossible- Thanks in advance!
If so are there events that can stop a sides reinforcment spawning either temporarily or perminantly setting by reinforcments to 0?
How about events, triggered by capping, that can enable/disable a team's ability to use artillary?
Finally, when the timer runs out on a round on an attack/defend map like orel, the team with the majority of caps wins. Can you set a map up so it only looks at certain caps to decide who wins?
Sticking with the orel example- the holder of the majority of the 3 'heights' objectives would win, irrespective of the status of the others?
Hope someone knows can help or at least point out what they know to be impossible- Thanks in advance!
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