Does demo movie work? I set the controls to start and stop demo recording, but where does the movie save to? What other software besides fraps should I use to be recording?
Also does anyone know the difference between RKKA greatcoat and winter ROSURoles? I could not see a difference.
I have a large mountain that my level is taking place on. The play area is considerably raised. I have a sharp drop and then some decorative terrain about 200m down from the play area. I would like to give the effect of fog flowing over the lower areas (also so the end of the terrain isn't as apparent.) I was thinking of using emmitters but I doubt that would work well. Can I zone this area off somehow and fog it up?
Ok, Kettch asked me these questions in a PM but I figured others could benefit from them as well.I wanted to ask you more general stuff about static meshes. What are the drawbacks of creating meshes with UnrealEd?
And for example if I wanted to create a building with UnrealEd and save it as a static mesh what happens to the textures (especially if I use custom textures) are they saved in the myLevel package automatically or do they need an extra texture package?
I noticed my only "problem" left I have, with mapping, are the stupid sounds for breaking glass.
- The resulting static mesh (made from BSP in the editor) will usually have very poor lighting because BSP is not cut up efficiently to be vertex lit.
- The collision will not stop vehicles or dead bodies (karma objects).
- You cannot choose which faces are deleted or switch their facing (normals) making the mesh unoptimized and unsightly in most cases.
- The textures will usually be duplicated several times causing the mesh to be very unoptimized. For example, if you have 40 bushes that you combine into one bush group, the resulting static mesh will have 40(!) different texture slots because UnrealEd doesn't realize that the new mesh uses that one texture multiple times and should be combined into one.
interesting all of this, for some constructions i need complicated brushes for the roofs but they give me bsp errors.
when converting to mesh, will bsp errors disappear?