I just wanted to create a new thread that will hopefully find a sticky. I dont think that these questions really fit into the FAQ. But if everyone was to subscribe to this thread then we can put all of the "HOW DO I ...." questions here for all to see and answer instead of making new threads all the time. Below are some of the questions that I have right now but they wont be the last. I am glad that the community here is really helpful, I am working on my first map since Duke Nukem so alot of things have changed and I am going to need some help.
I am trying to do a couple fo things in my map and just cannot figure out how they are done right. Hopefully someone can help
1. I am trying to install some of the trench Static meshes but I can never move the terrain just right so that the mesh looks good there is always an edge somewhere that is higher than the terrain. Is there a way to make the terrain triangles smaller in some areas? I have tried edge turning and that works a little bit but doesnt get me there. Do I need to make my own mesh out of a texture and apply that to the edges that are above the terrain? If so how do I do that. Some general trenching tips would be good.
2. Lighting seems to be the bane of my existence. How do you get the lights so that they are not to much and showing on the faces of your brushes? I have made two groups of Sunlight actors 3 each all pointin in different directions. I then put the two groups in NE SW corners of the map but not on the edge but the light is just not hitting it correctly. Or the lights are to bright. As the level is mostly snow when you run through it the snow is really really bright. Am I doing something wrong or am I on the right track.
3. WHere do I get just a regular non destroyed Snow halfTrack that I can use as a static model. Either I am not finding the right package or I am using the wrong model. I found some Snow destroyed ones but that is not what I want also in this package I think it was axis_vehicles there was a "Snow halftrack coll" or something similar, what is this for, it looks like the model with no skin how do you use this. Do I need to take a factory and make a tweak to it? I saw where it has a "movable" param but I did not know.
I am trying to do a couple fo things in my map and just cannot figure out how they are done right. Hopefully someone can help
1. I am trying to install some of the trench Static meshes but I can never move the terrain just right so that the mesh looks good there is always an edge somewhere that is higher than the terrain. Is there a way to make the terrain triangles smaller in some areas? I have tried edge turning and that works a little bit but doesnt get me there. Do I need to make my own mesh out of a texture and apply that to the edges that are above the terrain? If so how do I do that. Some general trenching tips would be good.
2. Lighting seems to be the bane of my existence. How do you get the lights so that they are not to much and showing on the faces of your brushes? I have made two groups of Sunlight actors 3 each all pointin in different directions. I then put the two groups in NE SW corners of the map but not on the edge but the light is just not hitting it correctly. Or the lights are to bright. As the level is mostly snow when you run through it the snow is really really bright. Am I doing something wrong or am I on the right track.
3. WHere do I get just a regular non destroyed Snow halfTrack that I can use as a static model. Either I am not finding the right package or I am using the wrong model. I found some Snow destroyed ones but that is not what I want also in this package I think it was axis_vehicles there was a "Snow halftrack coll" or something similar, what is this for, it looks like the model with no skin how do you use this. Do I need to take a factory and make a tweak to it? I saw where it has a "movable" param but I did not know.