Although I personally would have no issue with FFA, I don't think it will work well with all classes available as with RO weaponry is balanced on a per team basis and not a per player basis.
For instance the sniper rifle got both regular sights as the magnified sight, why would anyone take the normal bolt action rifle. If they could pick a sniper and get both worlds. In a team based game you can limit the classes for certain weaponry. But when everybody is competing against each other you cannot really do that.
So if FFA would be done it would either need to be with limited weaponry available, or weaponry modified to be balanced against each other. Now the latter is pretty much no option as you cannot make weapons feel different for a single game mode (leads to confusion).
But offering FFA where the server could set what weapons people can use (by default for instance only bolt action rifles and smgs) could probably work pretty well in combination with TWI's spawn outside of other players sight system.
The ability for a server to set the available weaponry (often called an arena mutator), is popular anyway to create for instance bolt only servers (or for instance a large sniper only map).
So I have nothing against FFA myself (if i won't like it I simply wont play it), although if implemented it should be done in a way that doesn't harm the other game modes. And the easiest way is probably simply not allowing some special classes in order to ensure balance.
So if TWI can create something like FFA without too much time effort, then I do not see why not to add it. As long as it doesn't affect the base game play of the other gametypes.
For instance the sniper rifle got both regular sights as the magnified sight, why would anyone take the normal bolt action rifle. If they could pick a sniper and get both worlds. In a team based game you can limit the classes for certain weaponry. But when everybody is competing against each other you cannot really do that.
So if FFA would be done it would either need to be with limited weaponry available, or weaponry modified to be balanced against each other. Now the latter is pretty much no option as you cannot make weapons feel different for a single game mode (leads to confusion).
But offering FFA where the server could set what weapons people can use (by default for instance only bolt action rifles and smgs) could probably work pretty well in combination with TWI's spawn outside of other players sight system.
The ability for a server to set the available weaponry (often called an arena mutator), is popular anyway to create for instance bolt only servers (or for instance a large sniper only map).
So I have nothing against FFA myself (if i won't like it I simply wont play it), although if implemented it should be done in a way that doesn't harm the other game modes. And the easiest way is probably simply not allowing some special classes in order to ensure balance.
So if TWI can create something like FFA without too much time effort, then I do not see why not to add it. As long as it doesn't affect the base game play of the other gametypes.
Upvote
0