Might as well stop lurking at some point and post.
Before I go on about your recent post, Wahoo, I'd like to say that I nearly burst into tears laughing at your initial suggestions, after reading the (entire) thread, I do respect that you have, at least in many aspects, had a change of heart and I thank the people who have taken you in and are currently helping you get into the game. I also am happy that you are spreading the word and are as excited about the game as many of us who have been playing the original for years now.
And now for some debate...
I think what Knighted and I both want is a balance. Come on guys, you cannot say that everything is bad about COD. They have created some really good game types, and they set a standard for others.
The Call of Duty franchise began as an alternative to games like Medal of Honor, and it wiped out the competition. But now (as in after UO/CoD2), nothing new comes out of Call of Duty, I mean, sure, you can say that each game has a different setting, with different looking characters and firearms and some new/varying features. But as someone lucky enough to have been thrown off the Call of Duty bandwagon after CoD2, I have seen the same game come out yearly since Call of Duty 4.
Most of the game types that I've seen and played have been either game types I've played before in other games, or they are something that has been done before, but is their own little variation.
I mean it's the biggest FPS game out there. There are many good things about the game, it's not evolved into anything, but the same old.
I'm not sure where you're going with this, as I'm not sure if you're thinking of the CoD series having a lack of innovation or not...
Saying RO2 will be COD is just not a good argument. If TWI can bring some of those great games to their game it will just cut the throat of COD.
As most of the people arguing against you on this point, I'd rather TWI provide an alternative to the run of the mill shooters that have taken over and allow people to play a game radically different to the FPS norm, not try and emulate what has made other franchises successful.
Why not, we are talking about game types that have been established in the community. It would be dumb not to do it. You will steal a huge part of the market.
If you're talking about the Deathmatch crap again, it simply seems awkward and out of place every time I run a scenario of how it would play out in my head. It just would be a waste of effort that could be used elsewhere. Plus, I don't understand how you refuse to think a Team Deathmatch mode (which is already being implemented) would somehow not be enough for people to get a grasp on what you need to do.
If you wanted to make a Deathmatch mode in RO, you'd be taking the classes out of the picture, you'd have to change everything about the weapons damage/effectiveness and rearrange it in a way that keeps people from gaining a huge advantage over (mirroring the FPS norm) someone with what would normally be a much more effective firearm. I won't go further at the moment, but if you had a large group of people play Deathmatch as their first HoS experience and that is what lured them into buying the game, you'd basically be lying to them about what the game is all about.
At least ROOST and it's community are brutally honest when it comes to the gameplay and difficulty...
Do you want empty servers in two years? Then TWI has to do what they got to do. You can't blame them for it.
What have people been blaming TWI for, you're implying that your major ideas will attract people, and that they are appropriate for the type of game ROOST is and what ROHOS will be...