First off: all new maps = high development cost in time and money, so, that wasn't an option. For a lot of players these 'old' babies would be first timer anyway. So we took what we thought were the best candidates for retail, out of the maps that were were ABLE to port (Danzig wasn't an option, and Jucha wasn't an option either. Both for different reasons, but we just couldn't port them even though we wanted to).
[Sarcasm mode on]
Secondly, i don't want to see the 'spam the alley with nades' box style maps return, or maps with silly objectives like:
- 'Capture this single hallway in this giant 'factory' shaped box in order to take an entire frigging building'.
- 'Sit near this tiny fountain to conquer an entire city square' type objectives and getting showered with nades while doing it making you loose the cap instead of having a straight firefight over it.
- Capture Berlin by capping objectives that are all on the edge of the map, like two strategically unimportant appartment buildings (one of which is -again- a long corridor mainly).
They were good designs for the MOD starting, but not retail style maps, which is logical.
[Sarcasm mode off]
On the other hand, the team likes to see more city style combat in the future too since we see the gap thats there, and Odessa didn't fill that gap quite, so... we'll be working on city enviroments for sure, but they do take some time to finish
If you want the old box designs back, port em if you wish or twist some poor mappers arm... there's nobody stopping you
And most of them can be recreated in a few days anyway
Not that i'd want that, but like I said, nobody is stopping you