Didn't you get the sarkasm? It was a joke!worluk said:if getting a real impression of a war is the main reason you are here, you are in the wrong place, join the army then, this is a game!
Upvote
0
Didn't you get the sarkasm? It was a joke!worluk said:if getting a real impression of a war is the main reason you are here, you are in the wrong place, join the army then, this is a game!
Poro said:Didn't you get the sarkasm? It was a joke!
Absolutely agree. I was kind of disappointed when I first saw Kaukasus and StalingradKessel on the maplist.murhis said:Ehmmm I think exactly counterway. I were _THIS BORED_ for old maps and for 3.3 in general. Infact I'm a bit disapointed because there's still some old "redone" maps. Ok it's ok if someone wants to bring them as custom to OST but IMO every retail maps should have been completely new. But luckily we got rid off ugly old fashioned "fighting-inside-4-walls" maps as Spartakovka, Warsaw, etc. Geez gimme a break no old maps! I've played this game since 2003 when it came very first time to UT2003. SO I DONT FREAKIN WANT TO SEE THEM ANYMORE! ie. Berlin from 1.0 and Kaukasus from 1.2... NOOOES!
Oh, then it might be my bad! Haven't noticed here are some people who takes this game seriously.worluk said:you wouldnt be the only one who says this without sarcasm, search the site
First off: all new maps = high development cost in time and money, so, that wasn't an option. For a lot of players these 'old' babies would be first timer anyway. So we took what we thought were the best candidates for retail, out of the maps that were were ABLE to port (Danzig wasn't an option, and Jucha wasn't an option either. Both for different reasons, but we just couldn't port them even though we wanted to).KrazyKraut said:Absolutely agree. I was kind of disappointed when I first saw Kaukasus and StalingradKessel on the maplist.
SasQuatch said:[Sarcasm mode on]
Secondly, i don't want to see the 'spam the alley with nades' box style maps return, or maps with silly objectives like:
- 'Capture this single hallway in this giant 'factory' shaped box in order to take an entire frigging building'.
- 'Sit near this tiny fountain to conquer an entire city square' type objectives and getting showered with nades while doing it making you loose the cap instead of having a straight firefight over it.
- Capture Berlin by capping objectives that are all on the edge of the map, like two strategically unimportant appartment buildings (one of which is -again- a long corridor mainly).
They were good designs for the MOD starting, but not retail style maps, which is logical.
[Sarcasm mode off]
SasQuatch said:First off: all new maps = high development cost in time and money, so, that wasn't an option. For a lot of players these 'old' babies would be first timer anyway. So we took what we thought were the best candidates for retail, out of the maps that were were ABLE to port (Danzig wasn't an option, and Jucha wasn't an option either. Both for different reasons, but we just couldn't port them even though we wanted to).
[Sarcasm mode on]
Secondly, i don't want to see the 'spam the alley with nades' box style maps return, or maps with silly objectives like:
- 'Capture this single hallway in this giant 'factory' shaped box in order to take an entire frigging building'.
- 'Sit near this tiny fountain to conquer an entire city square' type objectives and getting showered with nades while doing it making you loose the cap instead of having a straight firefight over it.
- Capture Berlin by capping objectives that are all on the edge of the map, like two strategically unimportant appartment buildings (one of which is -again- a long corridor mainly).
They were good designs for the MOD starting, but not retail style maps, which is logical.
[Sarcasm mode off]
On the other hand, the team likes to see more city style combat in the future too since we see the gap thats there, and Odessa didn't fill that gap quite, so... we'll be working on city enviroments for sure, but they do take some time to finish
If you want the old box designs back, port em if you wish or twist some poor mappers arm... there's nobody stopping you And most of them can be recreated in a few days anyway Not that i'd want that, but like I said, nobody is stopping you
Thing is, i can understand that from an organized (clan or competetive play) point of view it cool to have fully recappable objectives etc. I like to design maps like that.Jono said:The thing is , Sasquatch, there's now a new "linearity in almost all the new maps which were, in some other dev's words "to promote teamwork". But what about the fun? Take koitos for example, i saw the most teamwork on that map and i had the most laughs plus it was played many a time in a clan match.
There's nothing like thinking you've won the round whilst capping the final objective only to find out the enemy team just capped an objective which you had left behind in all the rush.
Like Steven said (I'm pretty sure it was steven) supposedly bad points in a map give the map its name. "the nade spam alleyway" was a thing which gave Sparta it's originality, the hectic nades and stabs in warsaw ( and its spawn times) gave that map its reputation and so forth.
SasQuatch said:Thing is, i can understand that from an organized (clan or competetive play) point of view it cool to have fully recappable objectives etc. I like to design maps like that.
The bad design flaws of the maps you mention (especially Spartakova) however are just that, design flaws. They can give a map a cool name, but they don't give it cool gameplay. Trowing nades as the prime gameplay tactic to win or loose a map isn't gameplay to me anyway, and i vividly recall the complaining about that during the mod days.
Koitos is a map that i can appreciate, even though it was on the edge of 'tactical' to me, it was the Mod's custom run and gun scenario
Basically where it boils down to is that you guys miss, and let me write it down for you:
- small scale 'fast' pased city combat.
Like i said, the team sees the gap there and we will be looking into filling that gap. But I'd rather have some well designed new small scale city maps then revived 'old style' ones with their silly objectives and nadespam only gameplay where there's 4 nades thrown for every bullet shot
Steve Connors said:So what your saying is that people here want COD 2 maps?
no thanks, i left CoD 2 cause of it gayness.