Freebase;n2307189 said:
Use this:
if( Remain<=4 || Game.AIAliveCount>(KFGameReplicationInfo(WorldInfo .GRI).CurrentMaxMonsters+8) || ExtraZeds.Length==0 )
Freebase;n2307245 said:Everyone is currently having this issue.
Edit: Fixed it.
if( Remain<=4 || Game.AIAliveCount>(KFGameReplicationInfo(WorldInfo.GRI).CurrentMaxMonsters+8) || ExtraZeds.Length==0 )
if( Remain<=4 || Game.AIAliveCount>(Game.SpawnManager.GetMaxMonsters()+8) || ExtraZeds.Length==0 )
[6692.21] ScriptWarning: Accessed None 'Pawn'
HardSurv KF-ZedsDiner.TheWorldersistentLevel.HardSurv_0
Function KFGame.KFGameInfo:ScoreDamage:0163
Freebase;n2307488 said:Nope but I do see it a lot as well in my logs now that you mention it.
zerobr00;n2307482 said:Does anyone know why it keeps repeating this in the server log?
function ScoreDamage( int DamageAmount, int HealthBeforeDamage, Controller InstigatedBy, Pawn DamagedPawn, class<DamageType> damageType )
{
STemplate.ScoreDamage(DamageAmount,HealthBeforeDamage,InstigatedBy,DamagedPawn,damageType);
}
function ScoreDamage(int DamageAmount, int HealthBeforeDamage, Controller InstigatedBy, Pawn DamagedPawn, class<DamageType> damageType);
function ScoreDamage( int DamageAmount, int HealthBeforeDamage, Controller InstigatedBy, Pawn DamagedPawn, class<DamageType> damageType )
{
if( DamagedPawn != None )
return;
if( InstigatedBy == none || !InstigatedBy.bIsPlayer || InstigatedBy.PlayerReplicationInfo == none || InstigatedBy.GetTeamNum() == DamagedPawn.GetTeamNum() )
{
return;
}
DamageAmount = Min( DamageAmount, HealthBeforeDamage );
KFPlayerReplicationInfo(InstigatedBy.PlayerReplicationInfo).DamageDealtOnTeam += DamageAmount;
KFPlayerController(InstigatedBy).AddTrackedDamage(DamageAmount, damageType, InstigatedBy.Pawn.Class, DamagedPawn.Class);
}
Freebase;n2307689 said:Pirotehnik.13 Basically since the FPK is an official boss now you have to make a custom one that has the boss camera code disabled. I suggest doing this for all of the bosses. Also having a FPK as a pet on boss wave causes issues with the camera as well. I managed to fix that issue by just removing pets on boss wave. Eventually I'll make it so only FPK's don't work on there.
oldschool;n2307649 said:KFHardModeBoss_ini
Edit this line:
//This ensures a player must have this amount to buy a respawn in EndlessCode:EndlessBonusDosh=999999999
zerobr00;n2307824 said:I think that's not it, I put it in and when it kills the boss all players gain that value. and continues giving to give respawn in endless wave