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[GameType] Hard mode survival

zerobr00

Member
Sep 6, 2017
30
0
6
23
my hardmode boss is not spawning the custom zeds, someone with the same problem?

[1135.83] ScriptWarning: Accessed None 'Pawn'
HardSurv KF-GenesisComplex.TheWorld:persistentLevel.HardSurv_0
Function KFGame.KFGameInfo:ScoreDamage:0163
[1135.83] ScriptWarning: Accessed None 'Pawn'
 
Last edited:

forrestmark9

FNG / Fresh Meat
Nov 29, 2011
1,110
40
0
Change

Code:
if( Remain<=4 || Game.AIAliveCount>(KFGameReplicationInfo(WorldInfo.GRI).CurrentMaxMonsters+8) || ExtraZeds.Length==0 )
to

Code:
if( Remain<=4 || Game.AIAliveCount>(Game.SpawnManager.GetMaxMonsters()+8) || ExtraZeds.Length==0 )
 
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Reactions: duk6046

zerobr00

Member
Sep 6, 2017
30
0
6
23
[6692.21] ScriptWarning: Accessed None 'Pawn'
HardSurv KF-ZedsDiner.TheWorld:persistentLevel.HardSurv_0
Function KFGame.KFGameInfo:ScoreDamage:0163
Does anyone know why it keeps repeating this in the server log?
 

oldschool

Active member
May 1, 2015
375
37
28
NYC
osghc.com
KFHardModeBoss_ini

Edit this line:
Code:
EndlessBonusDosh=999999999
//This ensures a player must have this amount to buy a respawn in Endless
 

Freebase

FNG / Fresh Meat
Jun 7, 2016
72
23
0
kfrpg.com
zerobr00;n2307482 said:
Does anyone know why it keeps repeating this in the server log?
Here's a fix:

First Open HardSurv.uc and add the following to the bottom
Code:
function ScoreDamage( int DamageAmount, int HealthBeforeDamage, Controller InstigatedBy, Pawn DamagedPawn, class<DamageType> damageType )
{
    STemplate.ScoreDamage(DamageAmount,HealthBeforeDamage,InstigatedBy,DamagedPawn,damageType);
}
Next open HBTemplate.uc and add the following to the bottom
Code:
function ScoreDamage(int DamageAmount, int HealthBeforeDamage, Controller InstigatedBy, Pawn DamagedPawn, class<DamageType> damageType);
Lastly open HBServer.uc and add the following to the bottom
Code:
function ScoreDamage( int DamageAmount, int HealthBeforeDamage, Controller InstigatedBy, Pawn DamagedPawn, class<DamageType> damageType )
{
    if( DamagedPawn != None )
        return;

    if( InstigatedBy == none || !InstigatedBy.bIsPlayer || InstigatedBy.PlayerReplicationInfo == none || InstigatedBy.GetTeamNum() == DamagedPawn.GetTeamNum() )
    {
        return;
    }

    DamageAmount = Min( DamageAmount, HealthBeforeDamage );
    KFPlayerReplicationInfo(InstigatedBy.PlayerReplicationInfo).DamageDealtOnTeam += DamageAmount;
    KFPlayerController(InstigatedBy).AddTrackedDamage(DamageAmount, damageType, InstigatedBy.Pawn.Class, DamagedPawn.Class);
}
This should get rid of the Accessed None 'Pawn' log from showing.
 

Pirotehnik.13

FNG / Fresh Meat
Sep 22, 2017
8
0
1
26
Russian Federation
If on bosswave 2 or more bosses and one of them Fleshpound King, when Fleshpound King died and othes boss or bosses still alive, camera breaks and shows all the time dead fleshpound body.
Who know how fix this problem?
 

Freebase

FNG / Fresh Meat
Jun 7, 2016
72
23
0
kfrpg.com
Pirotehnik.13 Basically since the FPK is an official boss now you have to make a custom one that has the boss camera code disabled. I suggest doing this for all of the bosses. Also having a FPK as a pet on boss wave causes issues with the camera as well. I managed to fix that issue by just removing pets on boss wave. Eventually I'll make it so only FPK's don't work on there.
 

Pirotehnik.13

FNG / Fresh Meat
Sep 22, 2017
8
0
1
26
Russian Federation
Freebase;n2307689 said:
Pirotehnik.13 Basically since the FPK is an official boss now you have to make a custom one that has the boss camera code disabled. I suggest doing this for all of the bosses. Also having a FPK as a pet on boss wave causes issues with the camera as well. I managed to fix that issue by just removing pets on boss wave. Eventually I'll make it so only FPK's don't work on there.
Thank you. it works. =)
 

zerobr00

Member
Sep 6, 2017
30
0
6
23
oldschool;n2307649 said:
KFHardModeBoss_ini

Edit this line:
Code:
EndlessBonusDosh=999999999
//This ensures a player must have this amount to buy a respawn in Endless

I think that's not it, I put it in and when it kills the boss all players gain that value. and continues giving to give respawn in endless wave
 

Freebase

FNG / Fresh Meat
Jun 7, 2016
72
23
0
kfrpg.com
zerobr00;n2307824 said:
I think that's not it, I put it in and when it kills the boss all players gain that value. and continues giving to give respawn in endless wave
If your using ServerExt change the following in ServerExtMut.ini

PostGameRespawnCost=999999

Also keep EndlessBonusDosh=0