KFO modified pickups so that they can change user walk speed. Maybe use that in conjunction with just adding health to give the player a walk speed that counters the speed boost from having health over 100? If you keep syringes in the game, you might want to assign a replicated boolean like bIsJuggernaut to the pawn and add a handler in the syringe so it can see the var when it looks for a healee.We also plan to make power pickups which ZEDs will drop. I already tried to make something like the Juggernaut (150hp) but KF does not support health over 100hp, I need to find a workaround here.
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