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well you can't accuse Tripwire of ignoring it's community.
we said 'please can we get out of transports, so we can fight and stuff?' - and you listened.
Passengers will be able to leave transports, otherwise they wouldn't be very good transports eh
But yeah, players can't exit tanks.
Passengers will be able to leave transports, otherwise they wouldn't be very good transports eh
This is pretty much My opinion too, i like to see a bail out option, but not a 2013 release trying to get it to work, the BFBC2/CoD option (for Me) just breaks the game and is not worth worrying over, As I said maybe later on TWI or the Modding community can get it put in....if not, All good By Me....
If locking the tanks are a temporary solution to put the game out earlier, I fully understand that. But if it's a permanent solution for gameplay purposes, I find it contradicting and dumb. (I'm not dissing Tripwire, I'm merely stating my opinion to this particular question)
Time-consuming as it may be, option number three doesn't provide any loopholes to exploit. ...there are plenty of opportunities to clown around like a dick playing as an infantry-man; run around firing off an entire magazine full-auto into the air, crouch-spam and pretending to hump corpses, bayonetting into thin air. Does that mean that we need to take precautions to prevent this from happening? No automatic firing permitted when sights are inclined more than 45 degrees? No crouching within a 3 meter radius of a corpse? No! Idiots will be around, it's a fact.
Sounds like you have made up your minds on that one.
Many are urging you to reconsider this decision.
I don't understand why you shouldn't be able to exit a tank. If its because it will delay the release then by all means make us locked into the tank, but if you can at least implement option #2 then that would be nice, its better than appearing outside the tank like in bf/cod. Like some have already stated, what if the track gets hit and you can't move, or if the tank catches on fire, you would definitely bail in real life.
-Uffz.Juschkat
Yes, but like pretty much every feature in the game that we've mentioned that people are asking us to reconsider, they need to wait for the beta and actually play with the systems before they can give real feedback.
Playing ROHOS is like falling in love, you can try to explain to someone what it is like, but until you've actually experienced it, you won't fully understand
No players will be forced to just sit there in a disabled tank. The commander will have the option to "scuttle" his tank if it is disabled. And really not allowing the tankers to get out of the tanks solves a whole multitude of gamey problems with ROOST. In ROOST, usually when a tank gets disabled the driver gets out (robbing the person attacking the tank of a kill), and then usually walks around for a bit before suiciding. That or he hides in the cap zone forever. Either situation is gamey and not really fun. People that choose tank roles should be fighting in tanks.
In ROOST, usually when a tank gets disabled the driver gets out (robbing the person attacking the tank of a kill), and then usually walks around for a bit before suiciding. That or he hides in the cap zone forever. Either situation is gamey and not really fun. People that choose tank roles should be fighting in tanks.
No players will be forced to just sit there in a disabled tank. The commander will have the option to "scuttle" his tank if it is disabled.