my opinion: players should be able to exit their tanks in combined arms maps but not the tanks only map. leaving your tank should be fully animated so that it's not a simple way to avoid getting killed in an "about to be destroyed" tank. it's completely idiotic to claim that tankers would never exit their vehicles in real life. for gameplay's sake i can see how it'd be a problem on tanking only maps, but in CA maps? if the guy is in a burning tank and can save himself by exiting, the only logical response is that they should have that ability.
the issue is that in ROOST, it was unrealistic. so in ROHOS one would think, well just MAKE it realistic this time, especially since everything else about the tanks has been made to be so realistic. would it not be contradictory to claim "these are the most realistic tanks ever in an fps" but completely stop people from doing something that would be realistic like opening the hatch and climbing out?
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two exploitable issues involved with bailing:
Capping: players bailing out just to hide in the capzone.
solution: if a tanker leaves his tank how about the tanker, now foot soldier, would only have 1/2 of the capping power as a normal infantryman? that would eliminate this issue
Reinforcements: death of the tank doesn't count towards %, just the deaths of the crew....."killing" a "dead" tank didn't affect reinforcements and it should
solution: if crewman decide to leave the tank and save their lives, make the actual tank worth something towards reinforcements. say a tank is worth 2 points for a kill + 1 point for each crew killed (their actual 'lives'). that way killing a "dead" tank will get points and subtract reinforcements regardless of crew bailing or not.