duh, if I stockpile I am a poor player cuz I spent my money on extra guns.
You would only need extra guns for the extra ammo right?
If you need the extra ammo, then you are a poor player.
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duh, if I stockpile I am a poor player cuz I spent my money on extra guns.
LOL, ever tried playing suicidal? The only enemies that die with a single burst of flame quickly enough are the smaller pests like crawlers, clots and stalkers. Bloats have to be hosed down if you want to kill them with the flamer, same with scrakes and sirens. Husks cant be killed with a flamer without wasting all fuel. Even gorefasts take too long dying with a single burst of fire. Not to mention the mighty fleshpounds.
The flamer is a support class. The flamer is not supposed to be in the front line. The flamer should be behind everyone and shooting OVER everyone's head at the FARTHEST mobs. The flamer can deal more damage than any other class if played correctly. The flamer shooting be lighting a mob. Rinse. Repeat. Let DoT work magic. Have lots of mobs burning at once. The flamer should be softening up every mob, except scrakes and FPs. Why do you think the flamer gains experience from DAMAGE and not from KILLS?
Flamers should NEVER shoot at husks with flamethrowers because it is a huge waste of fuel. If a husk pops up, everyone should know they need to kill it and if they don't, say something.
No mob should be "hosed down" unless that mob IS RIGHT THERE ON TOP OF THE FLAMER. And if that happens, the flamer needs to switch weapons and kill the mob with the proper weapon.
The problem with the flamer class is everyone who plays it wants to either solo with it or be out in front with the sharpies and commandos. And they get pissed off at the class when they can't.
You would only need extra guns for the extra ammo right?
If you need the extra ammo, then you are a poor player.
I'm sorry you misunderstood me, I was just making a joke. As you can see from my location I understand English just fine, so I guess either you don't find humor in things or you that just had to say I'm a poor player one more time huh? Thanks
blabla
Err, no matter what you say, it doesnt change the fact that flamer lacks ammo.
Its not just my opinion, its a fact, and you cant change it.
Ive been playing suicidal ALOT and the only perk I have troubles with is the firebug, no matter how I try to safe ammo and everything. For everyone else its pretty much a cakewalk.
...if you have to stockpile extra weapons for yourself, you're either really bad at this game, or just really selfish. either way, that's not going to benefit the rest of the team and the goal of this co-op game is map victory.
Tell you what... I'll play only firebug for the next week and comment back here. Sound fair?
Firebug is meant to obliterate large groups of small enemies, and let the team deal with the rest.
You can't just speculate that because I want to prepare myself for a nasty wave means I suck or am really selfish.
So take your offensive holier and better than you attitude and shove is up your ***
Err, no matter what you say, it doesnt change the fact that flamer lacks ammo. Its not just my opinion, its a fact, and you cant change it. Its like AA12, except that its not even nearly as powerful as AA12 (which is why low ammunation is good for that weapon, but not for the flamer).
Ive been playing suicidal ALOT and the only perk I have troubles with is the firebug, no matter how I try to safe ammo and everything. For everyone else its pretty much a cakewalk.
Duh.
So you are saying firebug got more than enough ammo ASSUMING your team kills all the specimens? Well yeah, sure I guess you are right about that one.
I mean come on, shoot one burst of flame on a gorefast which is charging at you, and before it burns to dead it has attacked you twice UNLESS a teammate of your kills it OR you shoot multiple bursts.
Same thing with bloats, sirens, scrakes, fleshpounds and husks, except that most of these have to hosed down in order to kill them quickly enough, which would be fine if firebug had a canister or two extra ammo.
I agree that it is a support class and isnt supposed to hose down its targets, but if you are being realistic there is almost always at least one situtation in later waves where you are forced to hose down a target (or multiple targets) in order to stay alive.
Thats where you run out of ammo, because for example a scrake would take a whole canister if not more
But, what would fix this lack of ammo, is a secondary firebug weapon.
Thats all I have to say, Im not interested in a quarrel right now.
Ok, the week is up and I've played firebug hard and suicidal.
Now the FB, along with demo, is pure support class. There is no way around it. Can't solo with flamer. On a couple games on suicidal, I was actually out in front with the flamer.
Firing a 1 to 2 ammo burst of flame every second gives the firebug an almost continuous flame that lasts the entire wave. As long as the rest of the team does what they are supposed to do. And there in lies the rub...
As long as the team is killing the flesh pounds, scrakes, and husks, there is plenty of ammo. More than enough.
What benefit does more ammo provide? The ability to continually hose down more mobs. That's it. And the firebug shouldn't be hosing down mobs. Proper technique prevents the firehose technique 90% of the time.
To wrap everything up, while I occasionally ran out of ammo with the firebug, I don't think it needs more ammo; hard or suicide levels.