Drop weapon only for self option

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Swift-Brutal-Death

FNG / Fresh Meat
Aug 18, 2009
903
35
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I am getting weary of dropping extra guns down for myself at a holding spot only to have someone take them. Sometimes I say please don't take guns, sometimes I don't, either way someone takes them. I am aware that some people don't know it could belong to someone, and I also don't excpect everyone to be polite so my idea would be that you hold down a key along with \ so that only you can pick the weapon back up after you've dropped it. When this "only dropper can pick up gun" is dropped it could be a slightly off color from the normal, maybe reddish? So you could use say, ctrl+\ and then only you can pick it back up.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
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No. Dropping weapon for yourself is a way of overcoming balance mechanisms (achieved by loadout configuration and ammo limit). If you want more gear, you can play support. If you want to make yourself a cozy fortress, mind the consequences - in a battle, a gun lying on the ground does not belong to anyone.
 

Swift-Brutal-Death

FNG / Fresh Meat
Aug 18, 2009
903
35
0
"If you want more gear, you can play support"

I want to be a firebug with another torch on ground, or SS with dual HC on ground. Not a support..

"If you want to make yourself a cozy fortress mind the consequences"

That's quite a stretch to call dropping an extra weapon on the floor a cozy fortress...Uh am I pulling up a Lazyboy recliner and an anti aircraft turret?

"in a battle, a gun lying on the ground does not belong to anyone"

This, is a game my friend. With rocket launcher arm mad scientists, "healing guns" and individuals carrying a rocket launcher, fifteen rockets, a shotgun, 60 shells and a katana all on his person. This is not based on real battles, take that argument elsewhere.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
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My own personal hell
Surprisingly, this has been suggested many times before. While I know the plight of fellow firebugs, I still think this is a preposterous idea since the weapons are, in general, created using weight as much of the balancing factor since it is quite easy to build up a monstrous amount of money even in hard and suicidal. Also, considering that KF is a team game, you have to put up with whatever your teammates do, not put in mechanisms to prevent your teammates from doing what you want them to do. Imagine that they are the last one alive and they nearly ran out of ammo, but all the weapons they find on the ground where tethered to the person who dropped them. Whoops.
 

Bobdog

FNG / Fresh Meat
Nov 22, 2005
1,916
218
0
Texas
Like they said, the weight limits are there for a reason. I wouldn't call it exploiting, but you're definitely gaming the system a bit by having "reserve" weapons like that. Like vealck said, if you want to carry a lot of weapons, play as support. The point of having a weight system is to force you to make tradeoffs in what you carry. Adding this feature would almost completely invalidate that.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
I don't think it would greaty break the game balance or anything.
You still have to do a bit of "management" to switch to your extra weapon after all, right?
Besides a firebug with an extra flamer on the ground does not really "break the balance" at all.
Neither do stockpiled crossbows or LAWS.
You still have to get them to your spot during trader time after all which is, more often than not, not possible.
 

Nin

Active member
Dec 29, 2009
474
81
28
I've seen people stockpile Flamethrowers.

These are usually the Firebugs that waste 20 "ammo-fuel" on a single Clot.

The same with Shotguns.

I don't understand why people stockpile weapons in the first place.

I have never had to.

Is it because I'm still playing Normal? Bah, even in Hard there are enough ammo boxes if you look hard enough.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
I just hope Tripwire does something about the flamer (or firebug in general) because atm you just cant survive as firebug on suicidal without using all your fuel before midwave. I know I know - buy a secondary weapon like katana - but thats not the way it should be imo. All other perks can handle specimens with their perk weaponary just fine apart from medic who isnt supposed to.

I dont think dropping extra weaponary for any other perk is necessary. People do that with crossbows but if you use that weapon the way its supposed to be used, taking down the big guys and perhaps lined up groups, you shouldnt run out of ammo. That, and your 9mm is also very deadly weapon as sharpshooter.
 
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Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
14
0
38
Madera, CA
Well I myself stockpile weapons, and it is a retart player who comes into a game and sees a big pile of weapons (of the same kind) and decides he is going to take one to sell or use even tho its not his class. Tho I do agree with the fact that you should not be able to keep the ammo to yourself, something should be done, because all we can do is boot ppl for stealing when they start selling ppls stuff or using stockpiles if they not the perk. (and yes I am a server admin :D)

Edit:My server is called FB Proving Grounds. Its called that for a reason. We play suicidal and are very successful if ppl do what they are supposed to do
 
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vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
Man, you have 4 blocks of space left. I understand that not everyone is a fan of katana slashing, but a single handcannon with full ammo ALONE can get you through any wave - and you don't have to be a sharpshooter to achieve that. You simply have to aim in heads.

The issue you're mentioning - that firebug has too little ammo and no secondary perk weapon - is a matter of class balancing. That should be fiexed, yes, but not by a feature to make loadout exploits easier for players.
 

NOD

FNG / Fresh Meat
Jul 6, 2009
146
14
0
"If you want to make yourself a cozy fortress mind the consequences"

That's quite a stretch to call dropping an extra weapon on the floor a cozy fortress...Uh am I pulling up a Lazyboy recliner and an anti aircraft turret?

Haha omfg that is awesome lmao
 

Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
14
0
38
Madera, CA
"If you want to make yourself a cozy fortress mind the consequences"

That's quite a stretch to call dropping an extra weapon on the floor a cozy fortress...Uh am I pulling up a Lazyboy recliner and an anti aircraft turret?

I know this is just not me, but if I am able to stock say M14s or Xbows, or Handcannons. I can clear a large portion of what is in front of me. If have a stock pile of Xbows and a long hallway, its a fortress. nothing getting to me and I can kill fast, as long as I have the ammo to make it through the round its all good.

Point is, if you can stock your weapons, you can create a fortress. Thats why I do it and Im not going to argue the point Im going to agree with it
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Man, you have 4 blocks of space left. I understand that not everyone is a fan of katana slashing, but a single handcannon with full ammo ALONE can get you through any wave - and you don't have to be a sharpshooter to achieve that. You simply have to aim in heads.

The issue you're mentioning - that firebug has too little ammo and no secondary perk weapon - is a matter of class balancing. That should be fiexed, yes, but not by a feature to make loadout exploits easier for players.

I didnt post that to support this topic, I simply stated that firebugs need a puff.

I also said that they shouldnt be forced to use weapons that dont belong to their perk.
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
...I actually never had to stockpile weapons before.

If I play as SS, I handcannon small stuff and xbow the big stuff.

Support has massive shotgun damage and lining up, so I an get through a wave on just the Shotgun alone.

Medic, just get some big weapon and take careful aim.

Berserkers don't really need ammo.

Commandos should know how to headshot pretty accurately with the SCAR and bullpup. That's the ultimate key to conserving commando ammo.

Firebugs can outlast a husk in terms of burn damage, and everything else will burn pretty fast. Just shoot short bursts of flame instead of going AKL:JIOEJGRAGIOPERJOIHARGHAAAAAARRRRGGGHHHH on one clot.

Demolitions can just set up pipes where the most zombies will spawn/walk through. No need to set up a bazillion gazillion pipes.

If all goes well, you don't even actually need to buy another weapon as backup.
 
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vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
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I didnt post that to support this topic, I simply stated that firebugs need a puff.

I also said that they shouldnt be forced to use weapons that dont belong to their perk.

My post about handcannon was to OP.
 

Swift-Brutal-Death

FNG / Fresh Meat
Aug 18, 2009
903
35
0
...
Is it because I'm still playing Normal? Bah, even in Hard there are enough ammo boxes if you look hard enough....


Yes it is because you are playing normal.

If all goes well, you don't even actually need to buy another weapon as backup.

IF all goes well. What I do is plan for something to go wrong by purchasing another weapon, like a boy scout you could say.

Now I want to bring up a point here, when I have extra money I readily offer it to people in exchange for not taking my extra guns, but ppl do it anyways all the time. Sometimes I have a few extra guns around and then I really don't care, I want new people to have fun as well with a decent gun, I'm not a complete selfish tard. This is just my suggestion to deal with the people in a very simple manner that have no sense of decency when it comes to not screwing over a teammate, in a cooperative game. I doubt it would mess with balance any more than if you played a match with friends that did not take your guns and I don't see any downside to it. Will TWI incorporate this? Absolutely not, but that's fine, it was an idea on avoiding the frustration I feel towards *** holes.
 
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nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
0
If you have to stockpile weapons then you are a poor player. Sorry, but that is the truth.

There is never a need to stockpile ammo just like there is never a need to weld a door (except for SS leveling). I think all dropped weapons should hold a single bolt/clip/canister/magazine/fewest number of shells.
 

Swift-Brutal-Death

FNG / Fresh Meat
Aug 18, 2009
903
35
0
If you have to stockpile weapons then you are a poor player. Sorry, but that is the truth.

There is never a need to stockpile ammo just like there is never a need to weld a door (except for SS leveling). I think all dropped weapons should hold a single bolt/clip/canister/magazine/fewest number of shells.

duh, if I stockpile I am a poor player cuz I spent my money on extra guns.

p.s. You make kittens cry

 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Just shoot short bursts of flame instead of going AKL:JIOEJGRAGIOPERJOIHARGHAAAAAARRRRGGGHHHH on one clot.

LOL, ever tried playing suicidal? The only enemies that die with a single burst of flame quickly enough are the smaller pests like crawlers, clots and stalkers. Bloats have to be hosed down if you want to kill them with the flamer, same with scrakes and sirens. Husks cant be killed with a flamer without wasting all fuel. Even gorefasts take too long dying with a single burst of fire. Not to mention the mighty fleshpounds.

You can probably outlast the first three waves but after that you have to start using the katana if you hope to survive. Handcannon is ok too but cant take out scrakes quickly enough.

p.s. You make kittens cry


LOOOL, that kitten must have some serious problems.