I just played some Juno Beach, Boj Jaques, Raid and Foy and I gotta say these are some pretty awesome maps. I'm starting to like this mod more and more, can't wait for more updates. Thumbsup!
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well, you diddnt disagree with me, you basically directly attacked me, wich isnt really nice
but anyways i was thinking of this: http://www.dooyoo.co.uk/pc-game/play-with-the-teletubbies/[url]http://www.dooyoo.co.uk/pc-game/play-with-the-teletubbies/[/URL]
I've had the same thing.I have this problem with MG's, one thing that seems to make it happen is if you get setup in a window and then move left or right (a/d) it moves your mg and then you suddenly can not hit anything with it, you can shoot point blank at someone and nothing. You have to take it off and reset it, just can't move (Not aim, but as in physically move left/right or strafe while it's setup).
I have this problem with MG's, one thing that seems to make it happen is if you get setup in a window and then move left or right (a/d) it moves your mg and then you suddenly can not hit anything with it, you can shoot point blank at someone and nothing. You have to take it off and reset it, just can't move (Not aim, but as in physically move left/right or strafe while it's setup).
I've had the same thing.
***MAP FIXES***
- BOIS JACQUES: Reinforcements decreased
- BRECOURT: Increased Axis riflemen to unlimited; put collision on trees in axis field; added 50 Allied reinforcements
- CARENTAN: Closed off many windows overlooking the river, put trees in front of others; Set 1st allied minevolume to be deactivated only when both of the first objectives are taken; Moved minevolume to prevent spawncamping over the river; fixed terrain texture under the wheat; reinforcements cut to c.100 per side
- FOY: 30% off reinforcements for both sides
- GINKEL HEATH: Fixed the bug that makes only the furthest C47 from the objectives spawn allied paratroopers; Added objects under flightpath for allies to rest on; Increased area of first 2 cap zones;moved minefields to decrease camping opportunities for Germans and remove insta-kill for allies; reinf levels for both sides drastically cut; added craters for cover North of the trenches so allies can approach woods
- HILL 108: Removed floating meshes over west of map
- JUNO BEACH: Optimisation work - BSP and anti-portal put under main hill; A3 teleport bug fixed; right side of map (as allied see it) opened up; Moved Minefields back behind fences to prevent spontaneous combustion of defenders; Train station walls can now be blown with Panzerschreck as well as tank shells; Fixed BSP hole in first shop door behind Beach House
- RAIDS: A bit of terrain ironing; Cut reinforcements by 60%
- STOUMONT: Cut reinforcements to 400 on both sides
- VIEUX: Net optimisation work across primary axis of play; Panzerfaust and satchel pickups changed to DH ones so players can switch weapons; Vehicle spawns put safely behind BSP
- WACHT AM RHEIN: Put BSP under hills to increase net optimisation; Set AT guns so that only 1 gun spawns in each of the 4 groups; Increased BSP in forests and walls to further optimise the map; fixed allied AT 2nd spawn being seperated from rest of group when B2 falls; removed half of transport vehicles
Is that why hardl any servers are showing up for me now?
It updated DH/RO and now i onl see like 4 servers.
Also if I try to join one it wants to download the maps (IE the maps I know I had, like Hill, juno beach, etc).
Red orchestra needs a Tiger II DH rules
Red orchestra needs a Tiger II DH rules
Red Orchestra needs a Tiger II GH rules
Red Orchestra needs a Tiger II DH rules #1 Red Orchestra cant even make a Tiger II thay lazy