Darkest Hour 3.0 out Tonight!

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Bluehawk

FNG / Fresh Meat
Feb 13, 2006
2,392
431
0
Hamilton, ON
DH somehow really pisses me off after 30 minutes or so. I can't aim with the sights on any of the new weapons, the maps are all meat grinders, the community are elitist and abrasive and the maps all give me 15 fps when I look down their length. ARRRGGGH

It's well polished and looks nice, though.
 
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Dillinger

FNG / Fresh Meat
Jun 10, 2006
447
1
0
39
Baltimore, MD
The community is really rude to new players. I played my first game this afternoon on Juno as Allies. The whole map guys were yelling at whoever was driving the tank to do what they said or get the **** out of the tank. The guy driving would say "Well I'm new, I'm not sure where to go yet" and they would say "If you don't know where to go or what you're doing you shouldn't be driving the damn tank". Just REALLY rude **** like that, really annoying.

Also, killer bug on Juno where you go through those spawn closets, and when we went through A3's closet, it just dropped us under the map and we died. Happened multiple times. :confused:

Other than those things, I enjoyed the game. I love the ETO, so getting to use Allied weaponry is great.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,438
538
0
I was very disappointed to say the least. Maps are lack detail and are ugly. Same with the weapons. The animations for the weapons look really poor as well. This is one of my favorite things about RO to. The American voices are awful to, and extremely loud. Sounds like a kid screaming into a mic.

A lot of the maps seem to have a poor layout as well. I don't like how the players spawn in some off weird room, and have to walk to this wall which teleports them to the battlefield. :confused:

Weapon sounds seem poorly done to.

Overall, I liked Resistance and Liberation more. The weapons and map quality was a lot higher. I would've thought that since DH was based off of RO, they'd have a better start than RnL considering that RnL was complete change from HL2, but it looks like I was wrong.


The new uniforms for the Germans look nice. Hopefully they will keep the work up, and improve all the short comings.
 

Pharnakes

FNG / Fresh Meat
Jul 25, 2007
518
17
0
Bleh, its alright I guess, but it doesn't really seem to offer anything RO doesn't gameplay wise. Some of the maps are downright terrible and the comunity is the worst I have ever seen associated with RO. Absolutley horrible, no respect at all.

Not to mention all the german realism monkeys, I had the misfortue to stumble on a server of their's, and even speaking as somone who played realsim for nearly a year, it was really just pathetic.:(
 

Dcode

FNG / Fresh Meat
Nov 21, 2005
1,336
70
0
Sheffield, UK
What servers are you playing on?

To be honest i rarely pay much attention to in game chat unless its for a tactical advantage. But seriously, your all experts at RO. If anyone is being rude or unwelcoming, chip in and help the new player out yourselves.

The mod is a little rough around the edges. Map bugs need fixing as this has a direct effect on gameplay. Weapon models and animations are not the mod's strongest point and the voice acting is harsh. For me i try to see it as 'character'. I'll be honest; when i fired up the first ever version of DH and played on my own, i thought to myself "this is ****". Very poorly presented and so i dismissed it. It was not until i was recommended into a 50 player server by a friend when i realised what this mod was all about.

I can only speak of infantry maps here, but what i have found so far is they have great atmosphere and the focus is on the action. The teleport spawns speed the gameplay up. You don't have to walk a mile to get into the action and it also gives you the choice of fighting down 1 of two sides of the map. For a large map this keeps the action tightly packed while keeping the pace to a similar level of what RO's small maps play out like.

Presentation aside, what is important is that they have nailed the core gameplay. It has its own feel and its different from RO. Not just a pack of skins and maps. As long as the core stays intact then they can build on the presentation. It is only a mod built by amateurs after all.

At the end of the day you either like something or you don't. I happen to like it and i think it should have the attention it deserves.

Cheers.
 

PNV

FNG / Fresh Meat
Jun 21, 2006
1,519
87
0
The Peninsula
DH does have it flaws and hopefully they will be fixed, but overall, I'm enjoying it a lot more than the previous release.
 

DietOrange

FNG / Fresh Meat
May 31, 2008
730
7
0
I have not had any of these rude people so far. I play on two USA east servers though since my ping is low in those. I did see someone getting yelled at over squad leader position, but they should be when we need artillery and they refuse to call it in.

I am having a hard time readjusting to the sights on Allied armor, but getting used to that now.

I think Raids is my favorite map the entire layout looks stunning.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
0
35
liandri.darkbb.com
I'm on the US servers too, if I play. Both in RO and in DH. I get subpar pings of 150-250 but the community seems nicer there. Haven't had any problems in either game lately.
The biggest problem I have in DH so far is that so much is new and I don't know my way around the maps yet and worst of all I often have a hard time telling the uniforms apart. Also I don't quite know which map is which yet so I can't actively vote for something I like yet. There are some killer maps in that mod though!
Like the one where Allies have to fight their way through a brown forest over a wide road, through the rest of the forest up a hill and lastly a into a bunker. Killer map. Even when Axis in the last bunker were unkillable from the outside the map was awesome up to that last objective.
I guess, if you are looking for competitive gameplay the bugs are really in the way, but if you are like me and you just play for fun and mood the mod really delivers. The bugs are just annoying then, not frustrating. The good far outweighs the bad, imo, it's just that it's way easier for a little oversight to ruin a map than it is for a whole map to draw you in enough to make you willing to excuse the bug.

But then, I'm also one of those who liked RnL's effort, even though I didn't play it a lot.
 

fOgGy

FNG / Fresh Meat
Jun 25, 2006
1,180
39
0
I was very disappointed to say the least. Maps are lack detail and are ugly. Same with the weapons. The animations for the weapons look really poor as well. This is one of my favorite things about RO to. The American voices are awful to, and extremely loud. Sounds like a kid screaming into a mic.

A lot of the maps seem to have a poor layout as well. I don't like how the players spawn in some off weird room, and have to walk to this wall which teleports them to the battlefield. :confused:

Weapon sounds seem poorly done to.

Overall, I liked Resistance and Liberation more. The weapons and map quality was a lot higher. I would've thought that since DH was based off of RO, they'd have a better start than RnL considering that RnL was complete change from HL2, but it looks like I was wrong.


The new uniforms for the Germans look nice. Hopefully they will keep the work up, and improve all the short comings.

I believe there is plenty of room for improvement, just have to be patient :)
 

Dcode

FNG / Fresh Meat
Nov 21, 2005
1,336
70
0
Sheffield, UK
I'm on the US servers too, if I play. Both in RO and in DH. I get subpar pings of 150-250 but the community seems nicer there. Haven't had any problems in either game lately.
The biggest problem I have in DH so far is that so much is new and I don't know my way around the maps yet and worst of all I often have a hard time telling the uniforms apart. Also I don't quite know which map is which yet so I can't actively vote for something I like yet. There are some killer maps in that mod though!
Like the one where Allies have to fight their way through a brown forest over a wide road, through the rest of the forest up a hill and lastly a into a bunker. Killer map. Even when Axis in the last bunker were unkillable from the outside the map was awesome up to that last objective.
I guess, if you are looking for competitive gameplay the bugs are really in the way, but if you are like me and you just play for fun and mood the mod really delivers. The bugs are just annoying then, not frustrating. The good far outweighs the bad, imo, it's just that it's way easier for a little oversight to ruin a map than it is for a whole map to draw you in enough to make you willing to excuse the bug.

But then, I'm also one of those who liked RnL's effort, even though I didn't play it a lot.

It was a custom map and it was great.

Anyone remember the name?
 

Stiler

FNG / Fresh Meat
Nov 24, 2005
353
62
0
38
TN
Horrible community?

I just played on a random server on Hill 108 and we had people that actually used teamwork adn communicated.

On the Allies side we were trying to take teh hill, at the start we had a pln to go far right up the treeline and flank behindi the German lines in the trenches.

Didn't work out too well after being seen so then the officier ended up thinking about using his smoke in front of the trenches after he'd die a ton of times and we could rush the trenches and get them now.

It was some of the best teamwork/communication I've had in ia game even including vanilla RO.
 

Hackel

FNG / Fresh Meat
Mar 27, 2009
51
0
0
Germany
There are some killer maps in that mod though!
Like the one where Allies have to fight their way through a brown forest over a wide road, through the rest of the forest up a hill and lastly a into a bunker. Killer map. Even when Axis in the last bunker were unkillable from the outside the map was awesome up to that last objective.

It was a custom map and it was great.

Anyone remember the name?

That was Hurtgenwald, made by Sichartshofen. It had the best atmosphere out of any other map.

http://www.red.orchestra.pl/datas/spgm/index.php?spgmGal=maps/hurtgenwald
 
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Reddog

FNG / Fresh Meat
Dec 7, 2005
2,572
476
0
Australia
I like it, there are issues but what mod doesn't have issues?

Much props to my bro Psycho_Chicken (or as he likes to be known, the god of coding) for all his work on this, and of course the other Dev's too. It's a pretty solid release, I think you can sit back and bug hunt now, content wise you're covered.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Wow, guys. What a great mod. I am impressed. It's gotten a lot better since the previous versions.

Especially the maps. They are so full of atmosphere, especially the Belgian ones. It really feels like Band of Brothers. :D

The new Garand is much better. The recoil is much more comfortable now, the harsh recoil was one of my annoyances in the older version. The M1 Carbine is great too; mild recoil, plenty of range, fun to shoot (the sound is a bit.... suppressed though). The 1911 is great too, although it seems to fire 7 rounds instead of 8.

The American uniforms are awesome too. Not all soldiers look the same. Some of them look like they were lucky and managed to scrounge a wool balaclava, some have helmet camouflage, and the German team often seems to be composed of different units (FJ, SS). Speaking Waffen SS, I love their uniforms.

Teamwork was pretty good, except an annoying teamkiller who kept typing "this sux", blah blah, and someone who called me a retard for teakilling him. Oh well. Oh, one more thing, Brecourt (the one with the 4 guns) seems very biased towards the German side. Lots of fun to fire the MG-42 on that map though. :D So much crossfire, it's insane.

Great work, guys. You should be proud.
 
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Reddog

FNG / Fresh Meat
Dec 7, 2005
2,572
476
0
Australia
The 1911 has a 7 round magazine Nimsky. It only holds 8 if you put one in the spout then fully load the magazine, soldiers don't usually have the time to do this :p