Do you have any information on what way they are going about contacting TWI? When previously discussing this issue with the KF2 team, they asked who NFO had reached out to wanting to see whatever information it was that had been sent.Well, evidently the issue is NOT fixed.
I slowly started adding maps to only one of our servers to test. So far, I have only loaded 8 of the custom maps we had installed. This morning I get a notice from NFO on ALL of our servers in the "Events Log".
Quoting.................
"The latest version of KF2 causes servers to endlessly re-read workshop content from disk (when workshop usage is enabled), leading to extremely high I/O on the machine hosting the server.
This is an issue that we saw earlier this year when troubleshooting workshop problems with the previous version of KF2. We found that some workshop content would not download, but replacing the Steam libraries with a later version allowed it to download but led to endless I/O.
We have contacted Tripwire to ask them what their ETA is on a resolution. If they are not able to roll one out quickly, we may have to roll back the Steam binaries or disable workshop usage until they can, due to the serious performance impact. "
Was so looking forward to getting the content back on to our servers too.
This is a different issue. I believe you are referring to one that resulted after some Steam Workshop changes Valve did. The one I kept reaching out for logs over from folks running servers set up in the default manner as laid in the wiki with great deal of custom content and not running servers with maxplayers. No one ever sent us anything like this and we could not reproduce the same reports internally. There was a great deal of discussion on it on our Discord. It was determined by other server owners that for those issues, servers were set up in a way that caused it and if they would adjust it to our recommendations, the issue did not persist.The high disk usage issue on Windows is like 1+ year old WTF is going on?
No. The needed updated .DLLs were added for your original issue. That is the fix we are referring to here. However hearing from Yoshiro, he is now in touch with someone from NFO and working with them to add to the information we have. Thanks!I do no know who NFO reached out to at Tripwire. We have 8 servers, only 1 was being tested to see if the Steam Workshop issue was fixed. However, the high I/O usage was occurring on all 8 of our servers.
The issue was posted on all 8 of our server in the EVENTS log ............... no name is ever attached .............. it's just info for server admins at NFO.
It looked like the one server I was testing was working as far as Custom Maps from the Workshop, BUT, if NFO disables the Steam Workshop because of the high I/O usage,,,,,,,,,,,,, then the fix is mute, right?
This is a different issue. I believe you are referring to one that resulted after some Steam Workshop changes Valve did. The one I kept reaching out for logs over from folks running servers set up in the default manner as laid in the wiki with great deal of custom content and not running servers with maxplayers. No one ever sent us anything like this and we could not reproduce the same reports internally. There was a great deal of discussion on it on our Discord. It was determined by other server owners that for those issues, servers were set up in a way that caused it and if they would adjust it to our recommendations, the issue did not persist.