U Y DO THIS DICE?There are major gameplay balance differences between the two. Weapons feel different, with different fire rates and recoil. And the damage model has been radically shifted. Death comes quickly in the beta, situated more towards Call of Duty's durability, or even last year's DICE-developed Medal of Honor multiplayer. Firefights in the beta prioritize reflexes over tactics, which is a departure from Bad Company 2.
This is not the case with Battlefield 3 as it is now. The version of Battlefield 3 that I spent hours playing last week has weapons and damage that feel like Battlefield Bad Company 2. This, if you aren't sure, is a good thing. It changes the dynamics of firefights, allowing for each side to take and hold positions, and making flanking and tactical coordination much more viable. The increased player survivability also make vehicles in Battlefield 3 more fair than they would be with the beta's damage models.
BTW it's been confirmed that BF3 will not ship with VOIP ... no word on whether the game will have it at all yet.
Major fail ... what is this, 2012? Get with the program guys.
BTW it's been confirmed that BF3 will not ship with VOIP ... no word on whether the game will have it at all yet.
Major fail ... what is this, 2012? Get with the program guys.
... which is still very lame and short-sighted.That's because now you use the VOIP from Battlelog. That means only squad talk and no team talk though.
Lol wow. Another reminder that this game has an unlimited operating budget. I wish more of it went into actually finishing the game prior to launch.
Just because teamplay is rare doesn't mean it doesn't exist."Public play teamwork"
Sorry, but this is an oxymoron for most any popular FPS out there, with or without VOIP.
GameSpy: We've heard there's going to be a command rose at launch for PC. Is that still going to be ready for launch? What sort of functionality might it include?Lars: It is on our list for trying to get in there at launch. It is the usual things that you can really miss on the battlefield. Bail out is a typical one; you're sitting in a helicopter and you realize that you want to attack the flag, and there's no way to tell you're buddy that you're going to bail out.
VOIP doesn't guarantee teamwork on pubs, but it's the only way to get some going at all."Public play teamwork"
Sorry, but this is an oxymoron for most any popular FPS out there, with or without VOIP.
VOIP doesn't guarantee teamwork on pubs, but it's the only way to get some going at all.
I know in RO teamwork never happened unless someone stepped up and started using his mic to coordinate people, who would then use their mics as well.
Strongly disagree with this part. It's not the only way (I believe there's no one single way at all), and it's not even the main one. Gameplay mechanics promoting teamwork take that spot. Even subtle ones like piling onto a cap zone in good ol' RO (ROMOD, to be clear), or basic attack/defend objectives.VOIP doesn't guarantee teamwork on pubs, but it's the only way to get some going at all.