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A summary of the latest news:
Bootcamp Update - LINK
This free DLC will bring:
And now the really important changes in gameplay.
And now the SITREP of the day:
And that's it. Sounds good?
A summary of the latest news:
Bootcamp Update - LINK
This free DLC will bring:
- A campaign prologue to serve basic tutorial;
- Bootcamp Multiplayer a player to act as instructor and guide the rest of the players; A more focused version of Zeus at it;
- Virtual Training or VR - Someone played Metal Gear? A new map "blank", new generic objects to populate it. The purpose of this is to simplify the game and not bombard newbies with all the weapon once.
- Integration Steam Workshop to addons and mods to complete
- A Launcher to play - activate mods, easily access the startup commands and more for the future.
- This so- Arsenal , where you will be able to create a "loadout" and save it to use the Zeus editor and maybe have a kit fitted to play online now (those modes you Barbie loses 20 min riding in front of a mailbox in an airport)
And now the really important changes in gameplay.
- Adding inertia - bigger guns or heavier = greater penalty in time to turn around and "pull" the sights. It was quite vague and just testing to see.
- Fatigue - It Back! His movements become slower as your tiredness and weight of your equipment. It may seem a little thing but it makes a hell of difference and makes the game much more realistic. Reached in Beta testing this on Dev Branch for a few days and is gamechanging.
- The Campaign the main game has been optimized and updated with changes in the "Patrol" missions (if you resolve to leave the base between a mission and another, I did not even know existed until some time ago) and conservation of weapons collected during missions. For more information see HERE .
- Small additions weapon (shotgun?), Uniforms and robes. Besides the surprises.
And now the SITREP of the day:
A summary of the whole situation + technical things; Not worth trying to summarize.
And that's it. Sounds good?
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