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[Game] ArmA 3, for real

The server browser is simply ****ty.

Search for: =7Cav to find their servers (2 should be populated most of the time)
Search for: Hostile to find 5 TDM servers that are populated most of the time
In fact, if you find a server you like, write down the name, or one distinguishing word of the name.

I open the server browser many times without finding the server I want to play on. Filter it for the name and it is there.

Multiplayer is certainly not dead.
 
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In-game server browser is indeed BAD. Using PlayWithSix for it and it seems soon enough we will have the Steam one, initial implementation is already avaible throught SteamClient (View => Server) but don't work as intended.

Busy week in BI forums, so I'll keep short:

MLODs of A1, A2 and DLCs have been released today => Sooner or later they will be converted for A3. Link: http://community.bistudio.com/wiki/Public_Data

Overview of the packages:

  • Arma 1 Sample Models - Re-release of the Arma 1 complete sample models pack under new licenses, in ZIP archives divided according to the licenses aplied.
  • Arma 2 Sample Models - The pack of sample models and animations from Arma 2 and its expansions; contains unbinarized models, configs, model configs, RVMATs and scripts from Arma 2 including all DLCs in ZIP archives divided according to the licenses applied.
  • Arma Licensed Data Pack - Binarized data from the Arma series (from CWC to A2:CO) in PBO files. The purpose of this package is to clearly identify which game data is licensed for public use and modification, and what are the related conditions and requirements.
  • Sahrani Community Package - This archive contains source data for the Sahrani island from Arma 1 (Armed Assault), licensed under (APL-SA).
They just announced a half million Euros contest for community content. Make Arma not War. Link: http://makearmanotwar.com/

How you embed videos?
Make Arma Not War - Official Promo - YouTube

This Friday the mod\gamemode Tactical Battlefield will be released. If you played A2: Project Reality, this is it. My favourite PvP mode for A2. Link: http://forums.bistudio.com/showthread.php?169368-Tactical-Battlefield-Upcoming-Release-Announcement


The JSRS 2.0 soundmod will be released Dec 15th, if nothing goes wrong. If you are playing Arma without a sound mod, you're doing it wrong.


Another soundmod that sounds :)D) promissing is the Advanced Combat Sound Environment from the ACE guys. Check the video at: http://forums.bistudio.com/showthread.php?169390-Advanced-Combat-Sound-Environment-(A3)-WiP-Thread


PlayWithSix will feature mission publishing from the game, similar to what already happens with the Steam Workshop. Mods will follow later.


awond3.jpg


And among some mods, the airforce grows (hope it doesn't hurt any rule about img size. EDIT: too big):

gauwip2.jpg


http://www.operation-frenchpoint.com/web/images/other/ikar_a3_f16_09.jpg

http://imageshack.us/a/img593/9224/fx7c.png



Ah yeah, almost forgot. The next chapter of the campaign, ADAPT, will be out by Jan 21st. And the last patch (for the main branch) of the year will be out Dec 11th. Link: http://www.arma3.com/news/second-campaing-episode-for-arma3-available-on-january-21#.UqDme-Jmif1
 
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AWWW YEAH. JSRS 2.0 is here:
http://forums.bistudio.com/showthread.php?170226-Jsrs-2-0

Best freaking sound mod ever! It doesn't just improve base sounds but has stuff like indoor reverb, and battles that change sounds over distance.
Makes you want to duck and run. :D

And in other news, someone ported over all the official maps from ArmA 2: Combined Operations, meaning Utes, Chernarus, Takistan and Zargabad:
http://forums.bistudio.com/showthread.php?170241-A3MP-ArmA-3-Map-Pack

Good times for ArmA 3 :)
 
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Looks really amazing!

a small question.. I have to own the A2 based standalone IF to play it in A3 right?

If I buy it from steam.. how do I join the A3 IF Alpha?

You have to own IF and A2CO and A3. IF can be converted to a mod to work with A2 and with AiA it can be further expanded to A3.

Whole process should be doable now with PW6:
http://play.withsix.com/
 
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Tried the first 2-3 missions of the campaign. I have to say, it is honestly pretty bad. And ArmA's clunkiness still pulls you out of any immersion that can be had.

Missions feel very much like ArmA 2's campaign, which were dull. ArmA 1's missions were actually rather nice. Large scale, lots of units, and more sand box like. This is small scale stuff, and are often you following AI around as they hopelessly navigate through the forest at a snails pace.

Switching between sight types is still a major pain, and the quick swapping of magnification to non-magnification is still disorienting (they didn't fix this from ArmA 1/2).

The interface is still awful. I honestly can't tell what type of grenades I have selected when using a grenade launcher while having hand grenades selected. It simply labels "white smoke", but when shooting it is an HE grenade.

Reloading the grenade launcher is a pain, as the animations are off. Hands clipping, pushing forward on an invisible object. While it does this, it points your view into the sky, and then back down again a full second later. Very disorienting, and if you compensate during the reload process the view will point at your feet when you're done. In short, using the grenade launcher in combat is a terrible idea due to the awkward implementation of it.

Placing and interacting with mines still uses the terrible scroll wheel interface. Same with entering vehicles. So entering a vehicle is still a chore, as you're not sure if you're going to enter it, or switch weapons, or open its inventory system when you press enter. To get inside of a vehicle you also must look at a very particular part of it. Getting inside of a truck should not be so difficult.

To top it off, enemies can take 5-6 shots to the chest while you die in 2-3.

Overall I am finding the campaign to be just as underwhelming as previous titles. The voice acting is still shockingly bad and the horrible, half finished content and implementation issues make the game a chore to play. Its like they decided to improve the game, but then gave up halfway through development and decided to shovel more of the same dirt onto the shelves and charge full price for it. At $33, with the current state of the game, I feel ripped off. They make Eagle Dynamics look extremely competent and quick with making significant changes (which, they actually do). :p

I am even more eagerly awaiting Ground Branch's kickstarter. I'll probably uninstall this game to free up SSD space. ~ 17 hours in Steam so far, and most of that was messing around placing units and ammo boxes.
 
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