Sorry - before I put this up there were 666 threads in this forum and it was spooking me out.
Well, now that I've posted it - how about using it to spark some constructive discussion?
As we all know, it takes a long hard slog to get up to speed in the kind of skills it takes to make a decent map:
Learning your way around the basics of the Unreal Engine, working out how to make decent textures, possibly even making models, unwrapping and skinning them, producing decent triggers and spawn management setups etc. etc. These things are all complicated and very very time-consuming.
So given, that UE3 is out and that RO will not be supported beyond next year, why do you personally bother mapping for RO:Ost? Some people prolly do it:
1 - cos they already know how from UT, or
2 - because they hope to be able to port the skills they learn over to other new engines/versions, or
3 - probably just for the mental challenge of it or
4 - because they have a vision of what this game should look like and what the gameplay should do
5 - because they see themsleves earning money from level design in the near future
A lot of people probably have some combination of 2 or more of these factors.
So why do YOU make maps?
Well, now that I've posted it - how about using it to spark some constructive discussion?
As we all know, it takes a long hard slog to get up to speed in the kind of skills it takes to make a decent map:
Learning your way around the basics of the Unreal Engine, working out how to make decent textures, possibly even making models, unwrapping and skinning them, producing decent triggers and spawn management setups etc. etc. These things are all complicated and very very time-consuming.
So given, that UE3 is out and that RO will not be supported beyond next year, why do you personally bother mapping for RO:Ost? Some people prolly do it:
1 - cos they already know how from UT, or
2 - because they hope to be able to port the skills they learn over to other new engines/versions, or
3 - probably just for the mental challenge of it or
4 - because they have a vision of what this game should look like and what the gameplay should do
5 - because they see themsleves earning money from level design in the near future
A lot of people probably have some combination of 2 or more of these factors.
So why do YOU make maps?