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1. Wood appears to be stronger than stone/plaster walls. During testing, I was able to shoot through 2 plaster walls but not 2 wood beams (the wood beams on firebase). I would decrease the resistant strength of wood to be in line with plaster
2. Barrels, connexes, cars, and the Gazebo on...
IRL, changing the zoom on your scope shouldn't affect the zero.
IMO, the variable zoom scope on the XM21 suffers from being attached to the zero, as most of the time you'll want to keep it on minimum zero, even on long shots where the zoom would come in handy.
I'm aware it would probably...
from what I've seen, folding the bipod is pretty much useless and makes recoil undeployed, firing from shoulder, worse.
IMO, it should be the same or slightly better (perhaps because the character is holding onto the bipod?)
right now, it seems like a nice but pointless feature.
Also the M60...
M14
M14's barrel to flash hider ratio is off. Flash Hider is too long, and barrel is too short from between the gas block and the front sight. Should be a simple fix
M16A1
M16A1's barrel profile is too thick
it lacks the stepping behind the flash hider...
he said some stuff with implication for gameplay
The M16 does not buck so much, very mild recoil. The AK fire was dead off, an AK makes a loud POP, once heard the sound is unmistakable and unforgettable. Balls out close combat in villages happened but was pretty rare. As a general rule most...
Category: Animation
Reproducibility: Always
Summary: Playermodel fingers clip with the L85A2's sight during the adjustment animation
To reproduce:
1. Join server or start solo. Use the Constable model.
2. Acquire a L85A2 rifle by any means
3. Hit R until the animation plays where the sight is...
One of the major selling points of this game is the level of accuracy of weapon animation. However, I've found a pretty bad bug or animation overlook.
The bolt catch on AR-type rifles fails to function correctly when the weapon goes dry.
On the Colt 9mm SMG it's in some limbo between...
title says it all. Commando has an "HE Grenade", Support has a "Frag Grenade"
I guess the frag does less damage over a larger AoE?
and the HE does more damage in a smaller area?
Seems to me at these 2 perks are unbalanced, I have no trouble shooting single shots (except on forced burst mode like on the Colt 9mm SMG), while the rifle is set on full auto. Seems to totally obsolete single fire, especially since on one rifle (AK-12), it's unaffected at all since both modes...
Coming back from the other forums since KF2 is looking pretty amazing at the moment.
I hope the weapons stay within the theme of the setting of the game.
Currently the selection is looking pretty good, full size SA80 is very british, and the Benelli M4 is used by the royal army (and it...
Is the axe balanced?
IMO it's not, you probably can use it to insta-environmental kill specimens and on maps like suburbia you can abuse it to use raged flesh pounds to kill specimens for you simply by knocking them off the roof over and over, and they clear the route for you.
Also like said...
Map: IceCave
Class: Berserker
Weapon: Dwarfs?! axe and Claymore, (knife for start)
Difficulty: HoE
Players: 6
first team to do this gets a cookie from me :)
I think it's definitely a support weapon, so medic is the best perk to utilize it
however, what are your experiences using it with other perks?
I find commando can be useful due to faster reload, and SS due to greater HS bonus (though it isn't very accurate)
last night, I was playing perfectly fine, enjoying the game.
then this morning: I start getting this error
I properly shut down the game last night so I'm not sure what
It appears to be network related
http://imgur.com/JGyA7
So I think it's pretty obvious that Christmas will result in another weapon DLC (probably paid)
what do you think will be included?
wot I think:
MN1930 sniper rifle (it was found in the files afaik)
Stun nade perhaps
new zerker weapon
another commando weapon.
Since medic and firebug already have perk specific grenades I thought it might be an interesting idea to dream up more grenades. (This was being done in other threads, I figured a specific thread wouldn't be a bad idea)
I think we should leave each perk at 5 regular grenades except for demo...
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